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  1. Quick Android Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2011
    I find that the best size for the kindle is iPhone. What I did was make my background black and then built over it. What this does is create a letterbox effect for the small amount of space not expand
  2. Quick Android Question

    DZTECH
    by DZTECH · December 2011
    if i have an iphone size binary and an ipad size binary and i publish to androd market. do i still need to do it the same way as apple and make them two separate apps. Also is there a way to quickly
  3. Iphone to Ipad camera trick: Ipad performance sucks

    LiquidGameworks
    by LiquidGameworks · December 2011
    I had originally tried out the camera trick that came out of that lengthy thread. Simply, I just changed the camera size/tracking in the scene editor, and it looks beautiful on Ipad. On previous build
  4. GameSalad's Year in Review: 2011 (and a look ahead to 2012)

    SF
    by SF · December 2011
    For the GameSalad team, this year, it was all about reach, performance and monetization. As part of our community, you’ve helped us identify these key areas of focus, and your participation in surveys
  5. *****Help with lagy gameplay ******

    MOVProductions
    by MOVProductions · December 2011
    Yah I buit it already as a complete app into the iPad and it would lag still.
  6. 50-60 fps ideal for a game?

    FirstDan
    by FirstDan · December 2011
    When I select the GSviewer, in xcode you can target the platform you want to test for, for e.g. ipad, ios device or ios simulator 5.0, i am testing using the ios simualtor 5.0, what device is the ios
  7. Pro...Splash Screen Question for iPad

    william24
    by william24 · December 2011
    When testing my app on the ipad, I notice that my splash screen is one direction which leads the user to hold the ipad in a manner so that you see the splash screen correctly. However, as soon as it
  8. *****Help with lagy gameplay ******

    MOVProductions
    by MOVProductions · December 2011
    So i just finished making my iPad game at last but its lady is there anyway to fix this?
  9. Interesting stats ...

    IcedB
    by IcedB · December 2011
    any idea if the the gap between ipad and iphone revenues is getting closer? I'll be designing for ipad soon so this is a big factor too...
  10. iPad Pricing

    william24
    by william24 · December 2011
    Just submitted an iPhone app and an iPad version...just wondering if I should make both $0.99 or try the iPad app at $1.99....just curious what others have done. I know sales depend on the app, but j
  11. anyone ever had trouble with looping audio still playing after a game is exited?

    muveemutt
    by muveemutt · December 2011
    @dsouza41 I did that... that is what I said up there... in my exit door I put the stop music there... I am saying...if I leave the level WITHOUT FINISHING or making it to the scene change the music ke
  12. Animation and Pre-load art Question.

    MotherHoose
    by MotherHoose · December 2011
    @Tynan … when/if iPad3 goes retina display we are going to have to have >1024x1024 GS import limit!
  13. someone please back me up here.. why can't we have pro publishing settings/options for HTML5?

    Photics
    by Photics · December 2011
    While GameSalad gives freedom to developers with quick and easy game development, issues like this tarnish the reputation of the software. Even though Game Center has been out over a year, I still don
  14. Having a nightmare installing the latest viewer :( FFS!

    beefy_clyro
    by beefy_clyro · December 2011
    I have tried this with my iPad and adjusted to 4.3 but end up with the same error.
  15. How to save an image as 72ppi?

    gyroscope
    by gyroscope · December 2011
    Hi, good advice from the other guys; also it's probably best to save it using Save for Web and Devices. This is because it optimises the image for screens only (i.e iPhone/iPad, etc). Here's a vid abo
  16. Testing on iPad?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2011
    You need to have Xcode 4.2. I have iPad with version 5.0.1 and just installed the viewer fine yesterday. Just select 5.0
  17. Testing on iPad?

    BlueFanStudios
    by BlueFanStudios · December 2011
    The iPad software version is 5.0.1, which isn't something I can select on xCode.
  18. Testing on iPad?

    BlueFanStudios
    by BlueFanStudios · December 2011
    They're definitely connected. I can access the Mac through the iPad.
  19. Testing on iPad?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    make sure your mac and ipad are on the same network
  20. Testing on iPad?

    BlueFanStudios
    by BlueFanStudios · December 2011
    We have followed the tutorial on tShirtBooths channel on YouTube to install the GameSalad Viewer on iPad. It seemed to install successfully but the testing button isn't appearing on GameSalad. The vie
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