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  1. Need Help on shooting?

    quantumsheep
    by quantumsheep · August 2010
    Spawn bullet.
  2. The Big Picture - August 2010 - Wait for it... Wait for it...

    AfterBurnett
    by AfterBurnett · August 2010
    No, all pretty well optimised but I would rather spawn the enemies (and bullets, by the way) than have to mess around with resetting positions. Pretty much impossible to do a shooter without spawning
  3. Interesting Obersevation on MB Image Usage

    Portyman
    by Portyman · August 2010
    I have a game that i have players make a choice and depending on the choice a certian actor spawns.I used one main game scene and had the acotr spawn on that. I destroy that actor and the game begins
  4. If I add gravity to my game how do I make an actor that has no gravity

    touchcream
    by touchcream · August 2010
    Second option, if you want your actor to move on the x axis without being sensitive to gravity, constrain the position.y. But the problem is that it won't work if you spawn your actor randomly.
  5. The Big Picture - August 2010 - Wait for it... Wait for it...

    AfterBurnett
    by AfterBurnett · August 2010
    Okay, I'll keep working on the "spawning" version of my game. Basically I can do it two ways, spawn the "enemies" or shift around instances of them. I have two proj
  6. Taking the leap - Game idea 'Oil Bots' (with GS demo), need gameplay ideas?

    StormyStudio
    by StormyStudio · August 2010
    anyone else feel fre to jump in with any unique cool awesome killer bodacious ideas,
  7. Experienced Graphic Artist/Designer Looking For Some Paid Work

    chosenonestudios
    by chosenonestudios · August 2010
    So I have all these great 3D assets for a unique sidescrolling game that I want to get made. The 3D assets would be rendered out into single frames of course...
  8. Experienced Graphic Artist/Designer Looking For Some Paid Work

    chosenonestudios
    by chosenonestudios · August 2010
    that. So I have all these great 3D assets for a unique sidescrolling game that I want to get made. The 3D assets would be rendered out into single frames of course...I'm thinking of just partnering w
  9. Experienced Graphic Artist/Designer Looking For Some Paid Work

    TouchTiltGames
    by TouchTiltGames · August 2010
    that. So I have all these great 3D assets for a unique sidescrolling game that I want to get made. The 3D assets would be rendered out into single frames of course...I'm thinking of just partnering w
  10. Detecting Speed...

    TouchTiltGames
    by TouchTiltGames · August 2010
    Looking for the proper expression to spawn an actor based on the speed of a moving object.
  11. Rock n Roll Football has arrived!!

    quantumsheep
    by quantumsheep · August 2010
    I like the look of it - it's very unique
  12. How to enter the circle.

    eaguirre
    by eaguirre · August 2010
    Look at the creator1 actor that's the one that puts all together. The brick1 actor is a rectangle but the graphic gaves him a round look. Creator1 spawn several brick1 around it's center and each bric
  13. How to make random location of enemy?

    Aldo
    by Aldo · August 2010
    Hi! I'm making a game for iphone! The Game is in "Portrait size", and enemies will spawn from the bottom (below the screen).
  14. Collision detection issue

    keekee312
    by keekee312 · August 2010
    Now I try to have an invisible actor put above the character (following him also), let's call it CollisionCheck (CC). Its aim is to prevent the tongue spawning.
  15. Collision detection issue

    keekee312
    by keekee312 · August 2010
    I believe it used to freeze when I touched the screen or not (without spawning the tongue because it can't) but now when I touch the screen, it does nothing but when I want to go back to the project,
  16. Collision detection issue

    keekee312
    by keekee312 · August 2010
    => Then spawn tongue
  17. Collision detection issue

    keekee312
    by keekee312 · August 2010
    Maybe because the tongue is spawn from the PlayerX position ? So I can I make it work please
  18. Dynamite Fish - Released for iphone / ipod touch

    StusApps
    by StusApps · August 2010
    what if you had two dynamite actors. Dyn1 would only have the touch and drag rules and a rule that says when detonate is true spawn Dyn2, which would have all the magnitude and vector rules that I ima
  19. Dynamite Fish - Released for iphone / ipod touch

    scitunes
    by scitunes · August 2010
    what if you had two dynamite actors. Dyn1 would only have the touch and drag rules and a rule that says when detonate is true spawn Dyn2, which would have all the magnitude and vector rules that I ima
  20. Spawn Randomly on iPad?

    Eminem
    by Eminem · August 2010
    I am trying to convert my iphone game to ipad , everything is going great except i ran through a problem on the iphone version i made a rule to randomly spawn a character using 100 and 300
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