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  1. codesign verification failure

    MERM
    by MERM · November 2011
    k i had this exact same question about 2 months ago and its still not resolved. i made my app through gamesalad, published it, and tried to stick it on my ipad for testing. it says codesign verificati
  2. How to start a new Adobe Illustrator Project Correctly

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    portrait for ipad is 768x1024, landscape is 1024x768
  3. How to start a new Adobe Illustrator Project Correctly

    davidsalomon
    by davidsalomon · November 2011
    Where can I find the pixel size screens of the iPod Touch, iPhone and iPad?
  4. How to start a new Adobe Illustrator Project Correctly

    SpriteAttack
    by SpriteAttack · November 2011
    Retina displays [iphone4] are using 2x the pixels [with some restrictions] of the ipod or older iphone displays. By creating the art at twice the size you save time when aiming for ipad and retina iph
  5. How to start a new Adobe Illustrator Project Correctly

    davidsalomon
    by davidsalomon · November 2011
    I would always choose for the highest graphics and better quality, but I've read and found out iPhones, iPods and iPads just need 72 ppi.
  6. ★★★ DBA New Tool : GS Scene Merger ★★★

    Manto
    by Manto · November 2011
    Hmm... Some of the iPad projects work and some don't. My main project doesn't work but if I create new iPad projects they work nice.
  7. ★★★ DBA New Tool : GS Scene Merger ★★★

    wayneh001
    by wayneh001 · November 2011
    We tested the Application with all scene sizes and setups: iPhone, iPad, App Store, Landscape, Portrait etc etc... Just done another iPad (Landscape & Portrait) test, and everything worked out
  8. ★★★ DBA New Tool : GS Scene Merger ★★★

    Manto
    by Manto · November 2011
    Just bought it. Works great but I can't import any iPad projects. Will there be an update for that?
  9. To release.... or not to release...

    PixelPun
    by PixelPun · November 2011
    Hey guys I just had a question... Kinda simple. I have a simple iPad block physics puzzler game....(dime a dozen I know). Now I have made 24 levels that involve 12 summer and 12 winter levels. My plan
  10. Animoog app on sale for .99! Regular price says 29.99

    QuinnZoneStudios
    by QuinnZoneStudios · November 2011
    If you have a midi keyboard you can hook it up or just use the iPad controls. You have great control over creating sounds.
  11. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · November 2011
    when game.iPad is true
  12. Resizing to iPad Technique

    keweworkshop
    by keweworkshop · November 2011
    @hotmagic Thanks for your response. I don't understand the term flag, I have never heard that. I do understand width=width*.9 but i am going from iPad to iPhone so that doesn't work for me. I don't th
  13. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · November 2011
    I've played around with a scrolling scene and the thing to remember is you need to reset your tracking areas along with the camera Size. It seems when you resize to iPad it change the tracking area to
  14. Resizing to iPad Technique

    hotMagic
    by hotMagic · November 2011
    That makes them closer to their iphone dimensions. We do a flag for iPad. So they only resize if it's iPad, and then you only have one file. Very good stuff. Hope it helps.
  15. When are joints and inApp purchases coming?

    FranzKeller
    by FranzKeller · November 2011
    To see what character joints can do, try new "Scribblenauts Remix" for iPad!
  16. Device clock or System clock

    FranzKeller
    by FranzKeller · November 2011
    Nice avatar image! BTW - I would really like to be able to turn off the "system clock" power bar etc. on my app ( which is running in 2x mode on iPad ) it would make things look so
  17. Open Letter...

    gameon
    by gameon · November 2011
    That is just one of dozens of questions I have had while trying to use GS. Since there are no books other than an iPad app that really explains GS I am constantly frustrated. Why not some old fashion
  18. What Features do you want? (Attention Gamesalad Upper Management!)

    gameon
    by gameon · November 2011
    That is just one of dozens of questions I have had while trying to use GS. Since there are no books other than an iPad app that really explains GS I am constantly frustrated. Why not some old fashion
  19. "Angry Greeks"

    777ideas.com
    by 777ideas.com · November 2011
    “Angry Greeks” is a game with lots of difficulty levels, different gameplay, bonus levels and many effects that will require your maximum concentration and quickness to survive through the game. The g
  20. Multitouch conflicting with iPad built-in gestures - help needed

    ourhouse
    by ourhouse · November 2011
    Gestures" is turned on (iPad 2) a conflict occurs, e.g., touches sometimes get interpreted as pinching, and it messes up the game. I could provide instructions that "Multitasking Ge
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