-
PARTICLE behavior
by anipowteam ·After I costumize the particles, I need to spawn particle start 2s and end in 3s then spawn it 20. After the particles spawn and disappear do we must destroy those spawned particles? and I no have ide -
State of GameSalad on 12-1-2016
by anipowteam ·that just 1 block of cone stone to cover the top, or we leave it. I have use construct 2, unity, game maker studio, but finally i find GameSalad although more focus to MAC ( i use windows OS), i love -
Reset Scene and Reset Game
by jamie_c ·I'd only use the Pause Game Behavior if you want to actually pause your game. If you just want a transparent effect within a game level/scene I'd use layers to accomplish that. For example using your -
Reset Scene and Reset Game
by anipowteam ·how we could look under water of sea from top of boat, if the sea (scene) cannot set to transparent (alpha = 0 ), so best practise still using pause game behaviour. maybe, cause i use GS for windows? -
Good Bye Gamesalad!
by Clock ·Loading Time, Roll Turtle is one of the best example. Look at the game, graphics are top notch, sounds/music are great, gameplay is fun. This is one of the best GS game. That guy took almost 2 years t -
State of GameSalad on 12-1-2016
by ForumNinja ·There's a lot of other improvements though. Off the top of my head: -
Reset Scene and Reset Game
by tatiang ·Making a pause scene transparent makes sense because it is layered on top of another scene and that original (bottom) scene has a scene background with a color/pattern/image that shows through. -
Highway Finger Racing is out for Android & IOS
by freneticz ·There are three power ups you can pick up on the road that will help you get higher score , can you get to the top ten in the world leaderboard? -
Forbidden Forest alike movement
by edoardogalati ·* Shoot an arrow by releasing the space bar when the counter on the top center of the screen reached a value higher than 11. -
Best way to handel this
by Japster ·PS - if you have lots of rules in these actors, or if they end up having lots of rules, then the destroy/spawner option is probably better to gain performance if you find things are chuggy, unless you -
Best way to handel this
by quinn221 ·Thanks! -
Best way to handel this
by Toque ·Japster method makes sense for that. If they move during play you will have to reset positions then. Remove destroy. Use change positions or change alpha to zero. Follow Japsters post. -
Best way to handel this
by quinn221 ·come back to the original place. If I use a destroy, the enemy will not return. I don't want to use a scene reset because I have coins and other objects I don't want to reappear. So I have it set -
Best way to handel this
by quinn221 ·(Quote) -
Best way to handel this
by Japster ·(I also have a rule for each spawnable actor, destroying them on a set condition (ie. 'Resetting_Level = true') - if it's game over - I set this to get them to destroy themselves, then after say, a t -
Issue With In-Game Currency
by Kevinw026 ·* I have it then save game currency(coins) to table, and table is saved. So when my game restarts the main menu loads the attribute from the table, displaying my coins in top right. -
What would be the best way to set this up?
by Kevinw026 ·@Icebox How would I go about selecting the next level after this stage? Off top of my head I think I would set up maybe: -
Best way to handel this
by Toque ·Can't you just spawn another enemy before destroy. Or just take out the destroy behavior?? Sorry I don't see the question in your post. -
Returning back - advice on whats new over last 2 years
by jamie_c ·other useful things as well, but those are the top two that come to mind. -
Best way to handel this
by quinn221 ·On one of the games I am developing I have it set so the player has unlimited lives...if the hero dies on the level he just restarts the level.