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Animation question
by The_Gamesalad_Guru ·Spawn an new actor with that animation and destroy the other at the same time. -
How to jump over a Moving constant Actor Help
by kajuto ·and also i have a actor that can move left,right, up & down like ex. Mario Bros a tutorial that made by T-shirtbooth, but EACH time i jump over the moving actor i CAN'T jump again is stick tog -
HELP - How to Move a camera with the Actor using the Controller Template with Extended Screen
by hzapps ·I have a scene that is 5120 tall and 768 wide. The tank will start at the bottom and progress through the scene to the top shooting things. I am using the Controller 1 (Stick style with fire button -
How do I Create An Attribute Within An Actor That Is Not Global?
by teamepiphany ·Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized thi -
What do you think of this idea ?
by KillerPenguinStudios ·Plus, if you were to really want to go forth with your idea, I probably don't think GameSalad is your best bet to go. I would look more into either Corona SDK or UDK or possibly Unity but I don't thin -
My new game "Defender Of The Earth" PROMO CODE INSIDE
by 1UpGamestudio ·Destroy the meteorites that strike the earth to prevent the total destruction of the planet, able to make the highest score? -
Help and thanks
by kajuto ·Hi there and thanks in advance.~~~~~~!!! i already made a actor to jump through a platform and land on top of it, and i made the platform move in the X value(follow the platform and ALSO i can JUMP on -
I Need some Help w/Camera in using Controls provided with top up shooter
by hzapps ·I have watched T-Shirt Booths Cam segments but I cannot find where to add the CamX and CamY into the movement controls. The controls come from the Stick control Template provided and I will be trave… -
Music that loops forever - even between scenes?
by Clouds ·Yep, good point, your above example is essentially a 'Use Once' command, I just thought it would be convenient to have it as a little button at the top of every rule.you should suggest it to GS . -
Music that loops forever - even between scenes?
by Clouds ·It would be handy if there was an off switch or a simple 'destroy rule' rule ! -
Jump over Moving Platform Issue (HELP)
by kajuto ·Hi there and thanks in advance.~~~~~~!!! i already made a actor to jump through a platform and land on top of it, and i made the platform move in the X value(follow the platform and ALSO i can JUMP on -
making a limitless scene
by UnicornInvasion ·Actually i don't want to get my actor out of the screen on the top of the scene and coming back to the bottom, i was thinking of something with my actor always in the scene. -
making a limitless scene
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Need help with Artwork(Comments on the texture to use)
by GLGAMES ·I wrecked my brains and finally decided to just stack the images within GS itself rather than creating one base image with 9 others changeable layers. -
Jump Platform Issue HELP
by kajuto ·Hi there and thanks in advance.~~~~~~!!! i already made a actor to jump through a platform and land on top of it, and i made the platform move in the X value, but, when the actor jump over the platfo -
Core Midi - Will it ever be added to GameSalad?
by Holderness_Media_Inc ·Yeah, just wishful thinking on my part. I'd love to hear from SSS or someone who could either confirm or destroy my hopes of ever having MIDI in GameSalad. Any GS staff out there care to crush a dream -
Please HELP - Using Control Template for Bottom Up Shooter
by hzapps ·Also, Is it okay to stretch the background all of the way from the bottom to the top of a five screen tall IPad game? -
Please HELP - Using Control Template for Bottom Up Shooter
by MotherHoose ·the Controllers should be in a HUD layer (that is heads-up-display … see wikipedia) -
Improved Collision Detection
by kinzua ·and +1 for a sort of masking feature.. such that you could multi layer scrolls within a scene. -
Improved Collision Detection
by kinzua ·and +1 for a sort of masking feature.. such that you could multi layer scrolls within a scene.