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  1. Attributes don't work??

    ck
    by ck · April 2010
    When a button/actor is pressed, an actor is spawned and a sound is played, based on the state of the Attribute (color).
  2. actor interaction and scene transition

    Dooki
    by Dooki · April 2010
    - I still cannot get timer/change scene to work ever since adding my spawn actor.
  3. Questions on some behaviours

    Cap
    by Cap · April 2010
    c, If I will have about 50 actors in a scene, should I spawn them all at once at the beginning and hide them until I need 'em, or should I spawn them the moment I actually use them?
  4. random colors?

    POM
    by POM · April 2010
    i spawn 7 actors and i like them to be in different shading of blue..
  5. Actor Press and Release Question

    ilovepixar
    by ilovepixar · April 2010
    When All conditions are valid and actor recieves touch is pressed, spawn actor "Touch 1" and change attribute "Is Pressed" to "Yes"
  6. Keep actors from moving with collision!

    Valan
    by Valan · April 2010
    One way is to use dummy orbs that are set to non Movable. When an orb should move a "moving" orb is spawned and the original dummy orb is destroyed. This spawn/destroy would be inclu
  7. To many Timers?

    quantumsheep
    by quantumsheep · April 2010
    My spawners consist of a set of rules governed by one timer.
  8. actor interaction and scene transition

    Dooki
    by Dooki · April 2010
    OK, now I'm really messing this up! I had the sign spawn and drop to the bottom, colliding with the ground. Then I started messing with the size and now it does not collide. I've swapped actors for sp
  9. actor interaction and scene transition

    Dooki
    by Dooki · April 2010
    oooh, Thanks! Good call on the spawn actor. Grazie mille!
  10. Best way to clean up project files?

    guru-at-zidware
    by guru-at-zidware · April 2010
    or at least in alphabetical order from the pull down menus (like if I want to spawn an actor) Now the order is random or the order of import?
  11. Help with space rock template!

    Cee3pee0
    by Cee3pee0 · April 2010
    to appear on the next level "press n to spawn player." so the button does change the scene but it is not playable because the player cannot be spawned. The scene needs to be reset
  12. set formations?

    mrfunkleberry
    by mrfunkleberry · April 2010
    Drag ten soldiers to the stage. (this won't work if you spawn them)
  13. Special Spawn

    rebump
    by rebump · April 2010
    It would help if you defined the re-spawn time for round 1 versus the re-spawn time for round 500 or round 1000 to get an idea of the range you are looking for to determine the type of "maths
  14. Special Spawn

    Forte
    by Forte · April 2010
    With the attribute that says how many rounds have been played (keep in mind that the player could get to round 1000!) But I want it to decrease the spawn time for the spawners.
  15. Best way to trigger next sequence

    rebump
    by rebump · April 2010
    rule, use the value from the rule set above to spawn the correct enemy wave generator actor that then spawns that enemy type how you like it (i.e. quantity, timing, etc.). When the current enemy wav
  16. Best way to trigger next sequence

    fmarkus
    by fmarkus · April 2010
    I'm trying to spawn enemy generators in sequence without a timeline: Spawn an object that will create enemies, then when it is done, it destroy itself and the main game loop moves on to the next enemy
  17. Actor Press and Release Question

    JGary321
    by JGary321 · April 2010
    When touch is pressed spawn actor
  18. Actor Press and Release Question

    ilovepixar
    by ilovepixar · April 2010
    It's messing up my game because I'm trying to spawn actors at the fingertips of anybody touching the screen and destroying those actors the moment the touches that are inside of them are 'released.'
  19. Is this possible for a platformer?

    nulo
    by nulo · April 2010
    this way, the menu would only be spawned/appear when this attribute is activated.
  20. Newbie physics questions

    firemaplegames
    by firemaplegames · April 2010
    The other way is to have two separate peg actors. The normal one has Movable set to False. When you click it to change its position, first destroy it, and spawn the other peg in its place. The second
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