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Attributes don't work??
by ck ·When a button/actor is pressed, an actor is spawned and a sound is played, based on the state of the Attribute (color). -
actor interaction and scene transition
by Dooki ·- I still cannot get timer/change scene to work ever since adding my spawn actor. -
Questions on some behaviours
by Cap ·c, If I will have about 50 actors in a scene, should I spawn them all at once at the beginning and hide them until I need 'em, or should I spawn them the moment I actually use them? -
random colors?
by POM ·i spawn 7 actors and i like them to be in different shading of blue.. -
Actor Press and Release Question
by ilovepixar ·When All conditions are valid and actor recieves touch is pressed, spawn actor "Touch 1" and change attribute "Is Pressed" to "Yes" -
Keep actors from moving with collision!
by Valan ·One way is to use dummy orbs that are set to non Movable. When an orb should move a "moving" orb is spawned and the original dummy orb is destroyed. This spawn/destroy would be inclu -
To many Timers?
by quantumsheep ·My spawners consist of a set of rules governed by one timer. -
actor interaction and scene transition
by Dooki ·OK, now I'm really messing this up! I had the sign spawn and drop to the bottom, colliding with the ground. Then I started messing with the size and now it does not collide. I've swapped actors for sp -
actor interaction and scene transition
by Dooki ·oooh, Thanks! Good call on the spawn actor. Grazie mille! -
Best way to clean up project files?
by guru-at-zidware ·or at least in alphabetical order from the pull down menus (like if I want to spawn an actor) Now the order is random or the order of import? -
Help with space rock template!
by Cee3pee0 ·to appear on the next level "press n to spawn player." so the button does change the scene but it is not playable because the player cannot be spawned. The scene needs to be reset -
set formations?
by mrfunkleberry ·Drag ten soldiers to the stage. (this won't work if you spawn them) -
Special Spawn
by rebump ·It would help if you defined the re-spawn time for round 1 versus the re-spawn time for round 500 or round 1000 to get an idea of the range you are looking for to determine the type of "maths -
Special Spawn
by Forte ·With the attribute that says how many rounds have been played (keep in mind that the player could get to round 1000!) But I want it to decrease the spawn time for the spawners. -
Best way to trigger next sequence
by rebump ·rule, use the value from the rule set above to spawn the correct enemy wave generator actor that then spawns that enemy type how you like it (i.e. quantity, timing, etc.). When the current enemy wav -
Best way to trigger next sequence
by fmarkus ·I'm trying to spawn enemy generators in sequence without a timeline: Spawn an object that will create enemies, then when it is done, it destroy itself and the main game loop moves on to the next enemy -
Actor Press and Release Question
by JGary321 ·When touch is pressed spawn actor -
Actor Press and Release Question
by ilovepixar ·It's messing up my game because I'm trying to spawn actors at the fingertips of anybody touching the screen and destroying those actors the moment the touches that are inside of them are 'released.' -
Is this possible for a platformer?
by nulo ·this way, the menu would only be spawned/appear when this attribute is activated. -
Newbie physics questions
by firemaplegames ·The other way is to have two separate peg actors. The normal one has Movable set to False. When you click it to change its position, first destroy it, and spawn the other peg in its place. The second