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  1. Making an actor fade in and out

    8x8n8
    by 8x8n8 · March 2010
    This solution only runs the fade timer for .5 seconds, and only runs 5 calculations to execute the fade. I checked to see if the fade timer keeps running by creating a spawn dummy actor behavior every
  2. After posted got like 1 Review:(

    synthesis
    by synthesis · March 2010
    other devs are doing...try to do something unique and different. Duo Gravity is a great example. He made Apple's New and Noteworthy with a game that is fairly simple to program...has fairly simple
  3. iDestroy Tower in AppStore! My first game!

    KempProductions
    by KempProductions · March 2010
    "Its a fun and addicting game with 40 levels in all. I got through the first 20 in about 20 minutes however from about level 15+, I started to really feel challenged with its unique concepts.
  4. How to keep an actor's target from changing with every touch

    synthesis
    by synthesis · March 2010
    you need to wrap the spawn rule inside a touch switch
  5. How to keep an actor's target from changing with every touch

    zincotroid
    by zincotroid · March 2010
    I want to spawn an actor when I touch the screen and I want that actor to move to the location I touched. The only problem is that if I touch anywhere else before the actor reaches the original locati
  6. Problem with timer :(

    synthesis
    by synthesis · March 2010
    I use graphic fonts of the digits...So I then have 4 unique actors that report each place digit in the clock value and then change the image to match the place digit value....which gives me a clock ca
  7. Ok, I don't know... something is wrong.

    adado
    by adado · March 2010
    Your images are probably bigger and more details than my pseudo vector graphic looking images but I did have approximately 46 actors at scene start and then it could vary from a low of 19 actors up to
  8. Ok, I don't know... something is wrong.

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    Yeah, I spawn many actors, but mostly only if it is necessary, like the explosion of a brick or such.
  9. Ok, I don't know... something is wrong.

    MarkOnTheIron
    by MarkOnTheIron · March 2010
    Do you have many spawn rules?
  10. after change scene nothing moves

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    Do the actors in the second scene spawn automatically? Do they use game or self attributes, which may not be reseted and prevent them to move?
  11. Can timer use random number?

    charochai
    by charochai · March 2010
    4. In the Timer input box, I put the "self.RandomNumber". then spawn actor.
  12. BUMPER DERBY X-TREME (BETA) NOW ON GS WEB

    ckurt25
    by ckurt25 · March 2010
    That's too bad. Looks like a really fun game. Great graphics, sound, gameplay and I'd say its pretty unique. Not sure if there are similar games out there or not.....How does it run on the 3GS? May
  13. GS permanently slowed down.

    firemaplegames
    by firemaplegames · March 2010
    exact name. Each attribute name is tied to a unique ID.
  14. Scene layer and buttons issue

    JGary321
    by JGary321 · March 2010
    In your button that spawns the Options window create this rule
  15. Scene layer and buttons issue

    SingleSparq
    by SingleSparq · March 2010
    Dunno if this is a bug or expected but I have a scene with an options button - instead of sending it to an new scene, I want to options to be a pop up screen over the scene, so I spawn a background ac
  16. MATCHING MATCH 3D!

    synthesis
    by synthesis · March 2010
    You only need 2 unique actors to do all your scoring elements...maybe 3
  17. Grid for X & Y coordinates - Spawning

    firemaplegames
    by firemaplegames · March 2010
    In the Spawn Actor behavior.
  18. Grid for X & Y coordinates - Spawning

    cfbenham
    by cfbenham · March 2010
    I don't suppose you have any idea how I can spawn an actor as a reaction to my first actor? I'm trying to look at the template for the cannonball, but not proving successful.
  19. Grid for X & Y coordinates - Spawning

    cfbenham
    by cfbenham · March 2010
    I'm having great difficulty (1) spawning an actor from another actor and (2) determining the coordinates for the positions of X & Y in the Spawn Attribute panel -
  20. SYN TIP: A "better" way to make cloned actors behave in a unique way.

    synthesis
    by synthesis · March 2010
    ID number within the scene to make that clone unique. Then any unique actor rules within the actor can be wrapped in a rule that only fires off if the actor ID is equal to the rule ID assignment.
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