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Making an actor fade in and out
by 8x8n8 ·This solution only runs the fade timer for .5 seconds, and only runs 5 calculations to execute the fade. I checked to see if the fade timer keeps running by creating a spawn dummy actor behavior every -
After posted got like 1 Review:(
by synthesis ·other devs are doing...try to do something unique and different. Duo Gravity is a great example. He made Apple's New and Noteworthy with a game that is fairly simple to program...has fairly simple -
iDestroy Tower in AppStore! My first game!
by KempProductions ·"Its a fun and addicting game with 40 levels in all. I got through the first 20 in about 20 minutes however from about level 15+, I started to really feel challenged with its unique concepts. -
How to keep an actor's target from changing with every touch
by synthesis ·you need to wrap the spawn rule inside a touch switch -
How to keep an actor's target from changing with every touch
by zincotroid ·I want to spawn an actor when I touch the screen and I want that actor to move to the location I touched. The only problem is that if I touch anywhere else before the actor reaches the original locati -
Problem with timer :(
by synthesis ·I use graphic fonts of the digits...So I then have 4 unique actors that report each place digit in the clock value and then change the image to match the place digit value....which gives me a clock ca -
Ok, I don't know... something is wrong.
by adado ·Your images are probably bigger and more details than my pseudo vector graphic looking images but I did have approximately 46 actors at scene start and then it could vary from a low of 19 actors up to -
Ok, I don't know... something is wrong.
by Hunnenkoenig ·Yeah, I spawn many actors, but mostly only if it is necessary, like the explosion of a brick or such. -
Ok, I don't know... something is wrong.
by MarkOnTheIron ·Do you have many spawn rules? -
after change scene nothing moves
by Hunnenkoenig ·Do the actors in the second scene spawn automatically? Do they use game or self attributes, which may not be reseted and prevent them to move? -
Can timer use random number?
by charochai ·4. In the Timer input box, I put the "self.RandomNumber". then spawn actor. -
BUMPER DERBY X-TREME (BETA) NOW ON GS WEB
by ckurt25 ·That's too bad. Looks like a really fun game. Great graphics, sound, gameplay and I'd say its pretty unique. Not sure if there are similar games out there or not.....How does it run on the 3GS? May -
GS permanently slowed down.
by firemaplegames ·exact name. Each attribute name is tied to a unique ID. -
Scene layer and buttons issue
by JGary321 ·In your button that spawns the Options window create this rule -
Scene layer and buttons issue
by SingleSparq ·Dunno if this is a bug or expected but I have a scene with an options button - instead of sending it to an new scene, I want to options to be a pop up screen over the scene, so I spawn a background ac -
MATCHING MATCH 3D!
by synthesis ·You only need 2 unique actors to do all your scoring elements...maybe 3 -
Grid for X & Y coordinates - Spawning
by firemaplegames ·In the Spawn Actor behavior. -
Grid for X & Y coordinates - Spawning
by cfbenham ·I don't suppose you have any idea how I can spawn an actor as a reaction to my first actor? I'm trying to look at the template for the cannonball, but not proving successful. -
Grid for X & Y coordinates - Spawning
by cfbenham ·I'm having great difficulty (1) spawning an actor from another actor and (2) determining the coordinates for the positions of X & Y in the Spawn Attribute panel - -
SYN TIP: A "better" way to make cloned actors behave in a unique way.
by synthesis ·ID number within the scene to make that clone unique. Then any unique actor rules within the actor can be wrapped in a rule that only fires off if the actor ID is equal to the rule ID assignment.