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  1. LottoMatic - PROMO CODES

    butterbean
    by butterbean · February 2010
    It never ceases to amaze me the various games that people make, this one is unique for sure! I'll review it for ya! (Image)
  2. Getting around using 'Reset Scene'

    harrio
    by harrio · February 2010
    i'm guessing you want your 'transition' to the beginning of the level to be as instantaneous as possible. so you could try spawning your dummy object with control of the camera, but spawn the dummy at
  3. Random Not "Random" ANY FIX PLEASE

    beaudoin_n
    by beaudoin_n · February 2010
    Ok so I want to spawn ( unless 40 spawn destroy per level is too much then I'll find a way to move) one random object ( I have 5 in level 1 then 6 different ones in level 3 etc... Real max is 10) ever
  4. I giv up. spawn an object after one is destroyed and have it work properly?

    scitunes
    by scitunes · February 2010
    FMG's does sound like the best solution, but another approach could be to have two different that switch back and forth. They would be identical except that they would spawn the other instead of a cop
  5. I giv up. spawn an object after one is destroyed and have it work properly?

    StormyStudio
    by StormyStudio · February 2010
    I need a spawned object to follow the rules inside it properly!!
  6. HELP: Am I missing something here? No scene attribute linking from actors?

    synthesis
    by synthesis · February 2010
    Ah...so actor prototypes cannot link to a scene but a unique actor can.
  7. SCORE HELP!!

    Weswog
    by Weswog · February 2010
    Create a Rule when attribute game.score=1300 spawn actor door:)
  8. 1st game using GS nearly finished, video on you tube

    iWin
    by iWin · February 2010
    Looks Good..Really Unique..i like it
  9. Poor Start

    scitunes
    by scitunes · February 2010
    you may need to think of ways to recycle moving actors. So when a bad guy leaves the view don't leave it there or even destroy and spawn new. Use change attribute rules to just change its location to
  10. How do I make an actor become frozen after another actor collides with them?

    scitunes
    by scitunes · February 2010
    If you use T's second idea be sure to put the destroy in a timer. 0.8.3 is really fast so it will probably destroy before it has a chance to read the spawn code. Set the timer to 0.1.
  11. Constant upward movement

    skippy
    by skippy · February 2010
    scene say 320 x 5000 should i be having stuff spawn on the screen at certain times and just keep it at 320 x 480, like doodle jump is that one massive scene length wise or constant platforms spawni
  12. Particle Collide

    synthesis
    by synthesis · February 2010
    You could spawn a trailing actor (linked to the original actor with constrained XYs) with the particles behavior in the trailer actor that has collider properties on it that operate separately from th
  13. How do I use the keyboard fmg made to save the name you type in?

    giacomopoppi
    by giacomopoppi · February 2010
    spawn actor=letter a...
  14. Problem with Timer

    alexulle
    by alexulle · February 2010
    I'm sure that it works. It works in my game. Every time an actor is spawn the game gets a little faster. Did you make the atributes game.GameSpeed and game.OldgameSpeed in the game attributes and set
  15. Decrease timer value

    Forte
    by Forte · February 2010
    I want to have zombies spawning around the map, but I want my timer rule, which says every 3 seconds, spawn "Zombie" actor. Can i have that every minute or when a attribute gets to a
  16. Particle Collide

    Forte
    by Forte · February 2010
    If not ill just make a spawn actor and make them collide.
  17. Working with scenes, layers and backgrounds

    jon2s
    by jon2s · February 2010
    Let me try to explain. If your screen is moving from left to right and you spawn actors once you are within 300 px of them coming onto the screen (to the right) and once they have passed your sceen a
  18. Problem with Timer

    jonmulcahy
    by jonmulcahy · February 2010
    spawn every 5
  19. am I doing unlock levels correctly? it works but...?

    rebump
    by rebump · February 2010
    If that doesn't cure it (since GS may still lag a bit when removing the padlock image), you may want to have the level images spawn a padlock image over itself it it is locked (although this may produ
  20. Changing gravity at runtime ?

    rebump
    by rebump · February 2010
    then either manually place the actor or have it spawn at some point (the two usual ways to instantiate an actor).
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