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  1. Moving in an arc

    jonmulcahy
    by jonmulcahy · February 2010
    spawn actor Explosion
  2. Little issue with Velocity

    synthesis
    by synthesis · February 2010
    After several hours of futzing with this, about the only thing I can figure out to do with this is to spawn a new actor into the same place and then delete the current actor.
  3. My 1st tutorial - Spawn random actors

    UtopianGames
    by UtopianGames · February 2010
    Just finished my 1st tutorial, how to spawn random actors from one actor.
  4. How to make a random function

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    If you want to spawn actor 1,2,3,4,5 randomly, when attribute X is true for example:
  5. Change Image (changing attribute) works in GS but not on the iphone

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Now I spawn an actor with the loading screen and destroy the whole level. I don't only change the image.
  6. Destroy and spawn actor issue

    rebump
    by rebump · February 2010
    re-sized with the image). So if you want to re-spawn at the location of the death, then using design219's method of changing to a small size should work (unless you are overlapping another actor sti
  7. .ogg for Gamesalad on the iPhone/Touch is a Major Mistake

    rebump
    by rebump · February 2010
    I ask, as I think I may add a device type toggle to the menu screen for the user to select (since we cannot currently determine device type in GS) and use the value in that to turn off certain feature
  8. Destroy and spawn actor issue

    rebump
    by rebump · February 2010
    Good point. I guess it depends on where you have it respawn then as to what you do! :-)
  9. .ogg for Gamesalad on the iPhone/Touch is a Major Mistake

    betazero
    by betazero · February 2010
    I have to say that I see lots of truth in what he is saying. I have a game with a high number of destroy/spawn actor events. Works fine on the mac preview but on the phone there is a huge lag at the d
  10. Destroy and spawn actor issue

    rebump
    by rebump · February 2010
    Have another actor, called "SceneController" or "PlayerSpawner" or what not that controls things such as re-spawning the player when necessary, spawning enemies eve
  11. ChainSaw Incident

    rebump
    by rebump · February 2010
    Not seeing your project, I still wonder if it would just be easier for the ship actor, upon some event (pressing the shield button/key), you just spawn an actor with an "actor" relat
  12. Destroy and spawn actor issue

    eTron
    by eTron · February 2010
    I have a actor that collides with another and spawns an explosion actor then destroys it after .5 seconds. I then want to re-spawn the first actor after 2 seconds. I can't get it to re-spawn unless I
  13. Random time spawn

    Burzmali
    by Burzmali · February 2010
    I'm betting it's getting the random value when the game launches, and after that it isn't changing. To actually change the random value after each spawn, try this:
  14. Random time spawn

    Sparkyidr
    by Sparkyidr · February 2010
    I am trying to do a simple thing, where a spawner, spawns an actor every 1-5 seconds or something.
  15. Basket or Bucket...How to set collision for 1 direction only?

    design219
    by design219 · February 2010
    Interesting problem. I suppose one way would be to have the ball or whatever spawn an identical actor and destroy itself when it passes the "Y" height of the basket. The new actor co
  16. Saving, What am i missing?

    SingleSparq
    by SingleSparq · February 2010
    I created an actor called tally that will pop up once the level is complete (the game controller actor on a level has rule that when attribute 'levelwin' is true - spawn tally actor. It's quicker than
  17. Anyone have a brain fart or writer's block? My post-mortem on development.

    QuinnZoneStudios
    by QuinnZoneStudios · February 2010
    Stay true to your passion and do what makes you unique from the next person and never give up. At some point you will find a recipe that may surprise you by becoming a hit!
  18. Bumper Drop - Made in 1 day (for the most part)

    Eastbound
    by Eastbound · February 2010
    It is just a basic endless falling game, but is unique in it's own right.
  19. Express 2 PRO Membership ???

    Toby
    by Toby · February 2010
    The pro membership is pretty nice, but it really does need more unique features than the standard express. Being able to customise the splash screen and URL linking is ok but not an absolute must have
  20. Question for an actor outside the scene

    design219
    by design219 · February 2010
    Yes, I have actors off screen that just spawn other actors at random that move onto the screen. Works fine.
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