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Setting priority of attributes and actors
by tekkendp ·I'm now pausing by using a game.paused boolean attribute, with a rule for all actors that spawn, animate or move. The change attribute works like this :- -
bug? Random function in timers doesn't work
by PPenguin ·I have a timer elsewhere that spawns an actor every "random(MinTime,MaxTime)" -
question : what gives the biggest frame rate hit
by TwistedMech ·For me the killer Is bullet spawn with laser fx. I now have an actor which controls the fx with 0.2 delay so it does not collide with the bullet spawn. -
0.8.3 please?
by shaihalud ·I've noticed problems with spawning and timers with my game, but after asking the GS staff nicely to offer some advice I was able to pull everything together (luckily too, what with MacWorld being thi -
Can GameSalad develop Action game??
by scitunes ·and the enemy. Or even have the fighter actor spawn an invisible actor that moves out at the same speed as the arm and is destroyed when it gets to the end of the arm length (use magnitude to determi -
BUG ERROS on 0.82 - destroy objects - sound play and auto rotation turned on
by beatrage ·In my build running on 0.7 every sound was playing perfect and the collisions where perfect too with every actor enemy exploding and dying in perfect harmony....now my game doesn't play sound ( and -
spawn attribute not working after pause scene..help
by ragg ·hey guys,after i pause my scene n go back to the scene scene,all the spawner not working anymore...help pls...i have preserve the game scene -
change image of an actor issue
by POM ·means, i have an actor that spawn an image every 0 second (all the time), -
change image of an actor issue
by rebump ·Maybe have one game attribute counter called "NumOfActorXYZSpawned" that gets incremented each time an actor of type XYZ is spawned. Then in each XYZ actor spawned, you have an acto -
change image of an actor issue
by POM ·i have an actor that spawn other actors every time the key is pressed, -
Drawing application on GameSalad?
by scitunes ·word on the street is that spawning is less laggy in 0.8.3. -
1st Game submitted - 13 things I learned
by debugdesign ·same actions are in the same place; e.g. if the spawn actor action is on the background image on one level, keep it the same for other levels. I found that enemies were spawing enemies, the health b -
When can we expect 0.8.3?
by ORBZ ·It's hard to move forward on complex games when preserve scene is buggy and spawn actor doesn't always work. -
New Spawning sample?
by enudaru ·My game worked well with version 7. Since the spawn function does not work properly!? This is a bug? -
Drawing application on GameSalad?
by rebump ·Short answer: No, not at this time unless you spawn actors. -
I cannot get SPAWN ACTOR to work since 0.8.x updates?
by jims ·I did have a change scene actor with preserve checkbox, but it wasn't used before the spawning should occur. I unchecked the box and still the actors do not spawn reliably. -
SQOTD Alpha, layers, overlap ?
by rebump ·Not any easy way I know of. I don't think layer (or Z position) is an attribute of an actor. You would need some trickery to have a "GameItems" layer and an "ActiveItem&am -
SQOTD Alpha, layers, overlap ?
by rebump ·If spawning, make sure you spawn them appropriately in front/behind of spawning actor's layer or the layer itself (they are settings in the spawn command). -
FINALLLLYYY im making my game but i got a few questions!
by scitunes ·Woops I forgot to add that after the two constrain behaviors you need a spawn behavior to spawn the canon ball. duh! -
Is this a bug or do I need to change the programming with sound?
by JamesZeppelin ·THe work around i have been doing is have your change scene button spawn a blank actor that has: