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How would you go about setting a fixed bounce distance?
by Simple Gamer Arts ·So, I would like to set my character's bounce the same height every time it lands on a platform. How would you go about that? Right now, my actor's bounce is very inconsistent; his bounce is determine -
How to move actor in accordance to amount of tilt (Accelerometer)
by Simple Gamer Arts ·Thank you @tatiang , that was exactly what I wanted. -
How to move actor in accordance to amount of tilt (Accelerometer)
by tatiang ·I'm pretty sure this tutorial covers that. At about 5:45, @jamie_c explains what you're wanting to do: -
Moving actors in a circle and/or a predetermined path
by RThurman ·But meanwhile, you don't need to even open up the equation in the expression editor. All you need to do is modify the attributes to get it to make different shapes. -
Developer for Hire! (Part-time)
by gingagaming ·Thank you for your support, recommendation and kind words @Two.E If anyone stumbles on this page looking for a developer I can be contacted directly at: -
Developer for Hire! (Part-time)
by Two.E ·If you are looking for a developer of even greater talent, I would recommend @gingagaming -
Flickering Expression Editor Tool-tip
by pHghost ·The plan is to 'pack' the web version into an offline tool. The old Creator as you know it now, with it's bugs and layout and all that will be discontinued and stop working eventually, but there's sti -
Tilted Device = Action ?
by Simple Gamer Arts ·Yes but how do you enable the amount of accelerometer movement in accordance to the amount of tilt? -
Jumping on platform only
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How to move actor in accordance to amount of tilt (Accelerometer)
by Simple Gamer Arts ·Thank you -
HTML5 Publishing!
by Hymloe ·Well, as long as you don't really want to use much of the functionality of the SOUND system, the PHYSICS system, or the TEXT system, you should be set! -
Flickering Expression Editor Tool-tip
by ADSentertainment ·They don't plan on abandoning the standalone version, right? Because I'm probably going to prefer that one over the web version when it's released. -
Disabling multi-touch
by Two.E ·You can use the Device>Touch.Count attribute. -
HTML5 Publishing!
by BigDave ·I would love to make a co-op local multiplayer steam game (Image) -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by RedRobo ·What I was hoping to hear! I think 'pro' mode will be essential for the more serious users working on desktop PCs, otherwise you may risk falling into the same trap that Windows 8 did. -
My Gamesalad went crazy?
by Toque ·Remember to save your project in increments. -
My Gamesalad went crazy?
by tatiang ·You may have unlocked an actor in the scene, creating an instance of that actor with unique rules. Try deleting the actor from the scene and re-adding it from the library. -
My Gamesalad went crazy?
by -Timo- ·You're probably missing something in your code. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by blob ·How about the trick where one would rename a Jpeg into a PNG directly in the XML file to save room. Would that pose a problem? -
Relink this Tutorial from the cookbook....
by Village Idiot ·@blob are you planning to take over the world?