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  1. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    listen i cant see from where you spawn the meteors....
  2. Problem. need help of EXPERTS :D

    firemaplegames
    by firemaplegames · January 2010
    Spawn Actor
  3. How Would You Create Sword Combat?

    JoshKahane
    by JoshKahane · January 2010
    The best way I thought was still have an actor spawn and shoot like a gun (only it would be invisible so it looks like the sword is doing it), only that would slow performance down spawning and destro
  4. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    -have a pause/play button. (when you pause spawn a button that gives the option to quit the game.)
  5. perfect guns, now free,10 weapons available,3D weapons coming soon

    cathy009
    by cathy009 · January 2010
    - New and unique 3D weapons
  6. So.... what are YOUR marketing strategies

    gregr209
    by gregr209 · January 2010
    I just went out and got some Business Card paper and made up some business cards with my 'Pick A Party - Senate Edition' app Icon on it, my name, my email address, and a unique promo code on it. I am
  7. In Depth GS Resources/Guide? Best Coding practices?

    ccbx4321
    by ccbx4321 · January 2010
    What's the best way to call upon a variable? To spawn an actor in response to a touch? When should I use "press, release, inside, outside", does the game interpret "mouse
  8. Well what do you think?

    giacomopoppi
    by giacomopoppi · January 2010
    -love the meteors but keep the ones before and spawn these ones as stronger meteors (2 taps to destroy?)
  9. Spawning issue

    stanimation
    by stanimation · January 2010
    Has anyone had trouble spawning actors repeatedly. This is my problem. I touch an actor that spawns other actors. After those spawned actors do their thing. I want to kill them and re-spawn. Seems eas
  10. Restart Scene not working... another solution?

    butterbean
    by butterbean · January 2010
    When game.health =0 spawn actor: restart level
  11. From one problem onto another =/

    iDeveloperz
    by iDeveloperz · January 2010
    I have worked out how to make the actor re-spawn but know if you tap one to destroy it, then they all disappear. How can i resolve this one?
  12. App first time start up performace issues on 3GS or latest devices

    TwistedMech
    by TwistedMech · January 2010
    ran this for 2 seconds with bullet spawn every 0.1. On next scene, I displayed the results. each test I ran to get spawn count and then pressed button on phone to exit game.
  13. How do we detect device generation?

    TwistedMech
    by TwistedMech · January 2010
    like setup. I might try and do something like spawn X actors in 2 seconds and see what the count is. 3GS or faster will be quick while older will be less (should be ::-) )
  14. Change the rate of Spawning Enemies

    jonmulcahy
    by jonmulcahy · January 2010
    then in your spawner, create a few rules
  15. Change the rate of Spawning Enemies

    jkornoff
    by jkornoff · January 2010
    I have two timer rules attached to the background, each timer has a Spawn Actor behavior inside it.
  16. help?

    iDeveloperz
    by iDeveloperz · January 2010
    for the rocks to re spawn after you tap them because it just stops after you destroyed them all. =(
  17. Change the rate of Spawning Enemies

    iDeveloperz
    by iDeveloperz · January 2010
    How did you get them to spawn?
  18. Change the rate of Spawning Enemies

    jkornoff
    by jkornoff · January 2010
    I have two enemies. The initial spawn rate is one every 2 and 5 seconds respectively. Easy.
  19. How do we detect device generation?

    TwistedMech
    by TwistedMech · January 2010
    So I writing this retro shoot-em-up and it has animated aliens who fire bullets etc. Running spawn tests, I managed to get a still workable iPhone 3GS with 50 aliens each shooting 1 bullet. So aroun
  20. Need Fresh Eyes for Number Extraction... meh, just read this.

    Kamazar
    by Kamazar · January 2010
    If "number" = 1, spawn actor "number1" (which is an actor with a picture of my number)
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