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  1. Attention Gamesalad Management: What Features Do You Want? Round 2

    ozboybrian
    by ozboybrian · January 2012
    If I get the Top 2 or 3 I'm happy and will disappear for months working on Projects in my secret Bat Cave.
  2. What's an octave between friends . . .

    Clouds
    by Clouds · January 2012
    I struggled trying to do a decent ADSR (by interpolating music volume) - but for filtering (I was emulating a low pass, but it could work equally well for other stuff) I got a basic sound and a LP fil
  3. Proximity triggers and quick time events

    Clouds
    by Clouds · January 2012
    You know, something like: when laser hits zombie's head spawn an actor in top left hand corner of screen that says "zombie death bonus, 5,000,000 points".
  4. Spawn random Actors, make each Actor independent

    Clouds
    by Clouds · January 2012
    It's as simple as . . . . When touched destroy actor.
  5. Make Pause Button Follow Camera

    LiquidGameworks
    by LiquidGameworks · January 2012
    This is actually very easy, and you'll find this useful for lots of items you want "floating" above your game. Go into your scene layers tab. Create a layer, make it nonscrollable, a
  6. Spawn random Actors, make each Actor independent

    bartonga
    by bartonga · January 2012
    I am unable to find a way to make each actor that is generated independent. I only have two actors one green one red falling from top too bottom, but more than one being generated at the same time. I
  7. How do people make art for there games.

    MotherHoose
    by MotherHoose · January 2012
    use your original pix as a separate layer and draw lines/shapes in new layer.
  8. Starting simple

    Pixelgun
    by Pixelgun · January 2012
    I'm a newbie with GS. I decided to start simple with the goal to work up to a complete game design. So to start out I just want to make one platformer type scene with an actor/player that is moveable
  9. bullets

    guerined
    by guerined · January 2012
    @deej011: I would suggest a timer to destroy the bullet when it is no longer moving (you can test linear velocity X and Y =0). To make it even more efficient, I would recommend to combine all this wit
  10. Kiip Questions & Answers

    entersimon
    by entersimon · January 2012
    That being said, there is far too much conjecture here. We don't know what the partnership model is yet. Without a doubt the deal has been made which is a positive for GameSalad as a company, and I'm
  11. TOTB 4 - theCodeMonsters ツ

    theCodeMonsters
    by theCodeMonsters · January 2012
    Alright so let me do a little explaining... Here is The main Game interface for the user. You and your opponent each have a base. The objective is to destroy your enemies base by building buildings at
  12. TOTB4 gteteris001

    gteteris001
    by gteteris001 · January 2012
    His plan is to dig up the whole earth and destroy anything in his way with his gigantic army of slaves. You will have to play as a charecter to help stop the miner from destroying the world. This gam
  13. Which logo is best?

    gyroscope
    by gyroscope · January 2012
    Hi Gamerfiend: my opinion as follows: definitely go with the top/first one. Make the word "games" a bit larger in relation to the words "Blue Wire", and move up a l
  14. Kiip Questions & Answers

    entersimon
    by entersimon · January 2012
    GameSalad should not be taking a cut at all from revenue earned with Kiip, and quite frankly I'm surprised that so many people seem willing to give up hard earned money on top of the $500 they're spen
  15. So I was starting to make a hack and slash type game [Question]

    MotherHoose
    by MotherHoose · January 2012
    and that is a lot of characterImages … but not to difficult to make as the hero part of the image is on the base layer to all.
  16. TOTB4: ozboybrian

    ozboybrian
    by ozboybrian · January 2012
    The object of the game is TO BE THE COMMET.. You're falling towards Earth, Missiles and degree come at you and you must veer out of the way and try come down and destroy the earth!!! (Image)
  17. Early January Release - GOOD or BAD idea?

    firemaplegames
    by firemaplegames · December 2011
    If possible, I think it is best to release a game in October and November so word of mouth can make the game rise up the charts and be visible at the the top of the charts for Christmas.
  18. How to make a good car with wheels?

    SlickZero
    by SlickZero · December 2011
    Until we get joints, this will be a difficult effect to achieve. The wheels are bunching on top of one another once you hit the ramp, and the rotation is slowing down because of the force being applie
  19. Capability of GameSalad

    muoch10
    by muoch10 · December 2011
    So what your saying is you have a scene, lets say 1000 pixels wide, and you want an actor to stick on top of the screen as the scene moves? Like a game controller?
  20. Your own GameSalad Year In Review - 2011 (By Stormy)

    gyroscope
    by gyroscope · December 2011
    ••••• Boto and the Isms ....... Top-down shooter
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