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I think I have bumped my head....
by butterbean ·So under the spawn actor rule (The invisible one you dragged into the scene) you can place a timer rule, say every .5 seconds -
I think I have bumped my head....
by Khestral ·Now I need to figure out how to move the spawn actor across the screen and drop every X seconds -
I think I have bumped my head....
by butterbean ·What I did was created a separate invisible actor called: Spawn "name of actor" and placed it onto the screen, and added a timer, and location of spawn (this is otherwise known as an -
Animate character shooting
by Vanny_Arts ·Well in my case I use the spawn behavior since I'm using the keyboard to move. -
Animate character shooting
by butterbean ·So if you wanted to animate a main character, aiming a gun, would you just do a spawn behavior rule? -
Export help
by Jamieo1977 ·I'm pretty sure Gamesalads's file format will be a propriety format (unique to them) -
Falling
by JGary321 ·In my game I had an actor called "Mob Spawn". As the name suggests it would spawn a mob. (monster). The higher the level the tougher the enemies I threw in. It was random, kinda like -
Left and right
by CodeMonkey ·Create an actor attribute that you set to know when you are facing left or right. Then use that attribute when you look for the key to shoot and have different spawn behaviors depending on which way y -
Falling
by quantumsheep ·Add the behaviour 'spawn actor' and tell it to spawn the 'splat' actor. -
Timeout after a specific event
by quantumsheep ·In this actor, add a rule that when mouse position is over actor, and the user clicks on the mouse to spawn a new actor called 'explosion' where the first actor is, then destroy the first actor. -
Button to Control Character
by ibone ·create a rule, when actor receives event, spawn actor -
I think I have bumped my head....
by quantumsheep ·Then drag a Spawn Actor behaviour into the timer. -
Planetary Gravity or Orbits
by CodeMonkey ·Although if you use the Spawn Actor behavior to spawn the cannon ball, you could maybe use the expression editor to include the physics equations, and use some global attributes to store the planets' -
Some questions about GameSalad
by Shanesta ·alpha support, no scene support, no ability to spawn instances of thing, no save game ability, no way to make an actual game for sale etc. I'm mainly interested in creating iPhone games. I do find t -
How can you add items to a background on timer or based on score?
by butterbean ·How do you coordinate where to spawn the object? Is it spawn X and Y and just play with the numbers until you get it right? -
How can you add items to a background on timer or based on score?
by quantumsheep ·Then drag a 'spawn actor' attribute into the timer attribute. You can set its location relative to the scene (if it's a tree, say). -
DRFT checkpoint help
by quantumsheep ·For example, if I wanted aliens to spawn once every 5 seconds for level one, my invisible game controller would simply be an actor placed in the scene somewhere that has a rule saying 'spawn enemies e -
Enemies dropping items/powerups
by butterbean ·Spawn X, Spawn Y, and RandomDrop, Spawn X and Spawn Y are of Real attributes, and RandomDrop is of integer I believe -
Game Froze as enemies travel faster
by butterbean ·Spawn Blue Crow is the name of my "spawn enemy" prototype -
Game Froze as enemies travel faster
by JGary321 ·Spawning Actor Mob - Where do you spawn your mobs now? What is the name of your "enemy"