GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    So under the spawn actor rule (The invisible one you dragged into the scene) you can place a timer rule, say every .5 seconds
  2. I think I have bumped my head....

    Khestral
    by Khestral · June 2009
    Now I need to figure out how to move the spawn actor across the screen and drop every X seconds
  3. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    What I did was created a separate invisible actor called: Spawn "name of actor" and placed it onto the screen, and added a timer, and location of spawn (this is otherwise known as an
  4. Animate character shooting

    Vanny_Arts
    by Vanny_Arts · June 2009
    Well in my case I use the spawn behavior since I'm using the keyboard to move.
  5. Animate character shooting

    butterbean
    by butterbean · June 2009
    So if you wanted to animate a main character, aiming a gun, would you just do a spawn behavior rule?
  6. Export help

    Jamieo1977
    by Jamieo1977 · June 2009
    I'm pretty sure Gamesalads's file format will be a propriety format (unique to them)
  7. Falling

    JGary321
    by JGary321 · June 2009
    In my game I had an actor called "Mob Spawn". As the name suggests it would spawn a mob. (monster). The higher the level the tougher the enemies I threw in. It was random, kinda like
  8. Left and right

    CodeMonkey
    by CodeMonkey · June 2009
    Create an actor attribute that you set to know when you are facing left or right. Then use that attribute when you look for the key to shoot and have different spawn behaviors depending on which way y
  9. Falling

    quantumsheep
    by quantumsheep · June 2009
    Add the behaviour 'spawn actor' and tell it to spawn the 'splat' actor.
  10. Timeout after a specific event

    quantumsheep
    by quantumsheep · June 2009
    In this actor, add a rule that when mouse position is over actor, and the user clicks on the mouse to spawn a new actor called 'explosion' where the first actor is, then destroy the first actor.
  11. Button to Control Character

    ibone
    by ibone · June 2009
    create a rule, when actor receives event, spawn actor
  12. I think I have bumped my head....

    quantumsheep
    by quantumsheep · June 2009
    Then drag a Spawn Actor behaviour into the timer.
  13. Planetary Gravity or Orbits

    CodeMonkey
    by CodeMonkey · June 2009
    Although if you use the Spawn Actor behavior to spawn the cannon ball, you could maybe use the expression editor to include the physics equations, and use some global attributes to store the planets'
  14. Some questions about GameSalad

    Shanesta
    by Shanesta · June 2009
    alpha support, no scene support, no ability to spawn instances of thing, no save game ability, no way to make an actual game for sale etc. I'm mainly interested in creating iPhone games. I do find t
  15. How can you add items to a background on timer or based on score?

    butterbean
    by butterbean · June 2009
    How do you coordinate where to spawn the object? Is it spawn X and Y and just play with the numbers until you get it right?
  16. How can you add items to a background on timer or based on score?

    quantumsheep
    by quantumsheep · June 2009
    Then drag a 'spawn actor' attribute into the timer attribute. You can set its location relative to the scene (if it's a tree, say).
  17. DRFT checkpoint help

    quantumsheep
    by quantumsheep · June 2009
    For example, if I wanted aliens to spawn once every 5 seconds for level one, my invisible game controller would simply be an actor placed in the scene somewhere that has a rule saying 'spawn enemies e
  18. Enemies dropping items/powerups

    butterbean
    by butterbean · May 2009
    Spawn X, Spawn Y, and RandomDrop, Spawn X and Spawn Y are of Real attributes, and RandomDrop is of integer I believe
  19. Game Froze as enemies travel faster

    butterbean
    by butterbean · May 2009
    Spawn Blue Crow is the name of my "spawn enemy" prototype
  20. Game Froze as enemies travel faster

    JGary321
    by JGary321 · May 2009
    Spawning Actor Mob - Where do you spawn your mobs now? What is the name of your "enemy"
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla