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  1. iPhone vs iPad vs Desktop???

    AppsRacK
    by AppsRacK · June 2011
    So you guyz saying that i should start with mac size or iPad size? The thing about iPad and iPhone is that their ratio is not directly proportional. What if im building a puzzle game is it easier to
  2. iPhone vs iPad vs Desktop???

    DreamLab
    by DreamLab · June 2011
    I would do all of them. Iphone has more money, but more competition. Ipad is less money, less competition. Mac is WAY less money WAY less competition. So it varies. I would suggest all of them.
  3. iPhone vs iPad vs Desktop???

    AppsRacK
    by AppsRacK · June 2011
    Im almost done hunting bugs with my "Mad Penguins" game http://gamesalad.com/forums/topic.php?id=25502#post-193286 and i have my ideas and storyline all layout for my ToTB3 entry. J…
  4. problem with compiling viewer 0.9.5 for iphone

    fenix66
    by fenix66 · June 2011
    I have compiled viewer 0.9.5 for ipad without problems but when trying to compile version for iphone i got fatal error
  5. Thoughts on Masala, PopCap and GameSalad

    Photics
    by Photics · June 2011
    What if we could make games for TV... like Game Consoles? THAT'S AMAZING! GameSalad has been great about supporting the expansions of the iTunes App Store... with updates for iPad and Mac... if an App
  6. Cataline. It's cat-tastic! for the iPad and Mac OS X. coming soon.

    izam
    by izam · June 2011
    Hi guys just want to let you in on my latest game here. I just finished a short video trailer so do check it out! You won't regret it! haha
  7. ★★★ DeepBlueApps Templates & Tools & New Forum ★★★

    UtopianGames
    by UtopianGames · June 2011
    iPhone and iPad included.
  8. ★★★ Avoid The Germs: FULL GAME ★★★

    UtopianGames
    by UtopianGames · June 2011
    iPhone and iPad included.
  9. I can't get test flight to work

    Mammoth
    by Mammoth · June 2011
    I went to the website and downloaded the app and put it on my ipad.
  10. 0.95 and gamecenter not posting scores?

    izam
    by izam · June 2011
    thanks john. did you test it on iphone/ipod touch or an iPad. I'm experiencing this on an ipad.
  11. 0.95 and white screen after the custom white-labeled splash screen

    izam
    by izam · June 2011
    issue? I've seen tshirt's game tinyballs on the ipad and it doesn't suffer from this. Am I missing something?
  12. Application Loader error "No application found in archive"

    parky190
    by parky190 · June 2011
    On iTunes connect my game is "waiting for upload." I have brought my game into my itunes library. I've created a zip of the .ipa file of my game.When I try to upload I go into itunes
  13. how does the image size power of 2 works?

    guilleface
    by guilleface · June 2011
    my actor is 60x30 divisible by 2 is =30x15 but i think it should be even numbers? so do my image has to be 60x32 but i also want my image for ipad and iphone 4 and that should be divisible by 4? so wi
  14. Grow and destroy

    ijacket00
    by ijacket00 · June 2011
    Hoping you can help, I'm creating an ipad game where the user controls the actor using the accelerometer. I have coins scattered randomly around the screen. How can I set it so that when the actor c
  15. YellowBall Now available in the App store

    Loracrow
    by Loracrow · June 2011
    From YellowBall Game iPad screen shots
  16. iPad typing delay since update

    BazookaTime
    by BazookaTime · June 2011
    I didn't have a problem prior to the update. There is a small delay after hitting a letter.
  17. Dog - Game Concept. Should I Continue!?

    FrozenDingo
    by FrozenDingo · June 2011
    Wish I had an iPad to play it on though (Image)
  18. Performance issues. Total RAM 150 Mb!!!

    PoseMotion
    by PoseMotion · June 2011
    The iPhone4 and 4th gen ipod Touches have higher limits and can handle retina display sized graphics, as do both generations of the iPad. However, even on those devices 140MB is dangerously high.
  19. Performance issues. Total RAM 150 Mb!!!

    firemaplegames
    by firemaplegames · June 2011
    The iPhone4 and 4th gen ipod Touches have higher limits and can handle retina display sized graphics, as do both generations of the iPad. However, even on those devices 140MB is dangerously high.
  20. the way GS compiles games?

    PoseMotion
    by PoseMotion · June 2011
    It's almost like Apples, we'll sell you an iPad but we don't want you running flash on it.
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