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  1. Drag problem

    arvanitis
    by arvanitis · November 2011
    Ok, I have this: one Drag&Drop actor and a scene that on top, on left and on bottom there are walls (so the actor not going off the screen I want). I want when i drag the actor, when it collid
  2. Which one you do like the most?

    davidsalomon
    by davidsalomon · November 2011
    PS. I tried very hard to decide between only 2 quantumsheep, but I can't decide if with the black or brown outline and the effect from the left corner or from the top!
  3. Ding Ding Surround - different game experience!

    coregamer
    by coregamer · November 2011
    Saw: this can destroy mostly objects on conveyor belt and get score award.
  4. Which Star you like the most?

    davidsalomon
    by davidsalomon · November 2011
    Hello, I'm making my principal actor (the player) for my first game.
  5. Uninspired Productions presents - Nom Nom Monkey! Any feedback is welcome!

    quantumsheep
    by quantumsheep · November 2011
    We actually messed up there with it being over 20mb.. all along the plan was to have it under 20mb because needing wifi sucks unless it really is an epic game. Im still not sure how you work out the c
  6. Performance

    GuaveMedia
    by GuaveMedia · November 2011
    refresh, total usage increases only 0,1mb. I think that's okay.But when I come to the levles with plattforms moving up and down, ( when actor collides with, change attribute to 1, destroy actor, level
  7. Uninspired Productions presents - Nom Nom Monkey! Any feedback is welcome!

    Uninspired_Productions
    by Uninspired_Productions · November 2011
    We actually messed up there with it being over 20mb.. all along the plan was to have it under 20mb because needing wifi sucks unless it really is an epic game. Im still not sure how you work out the c
  8. A problem of makeing 2D racing game with GameSalad

    RThurman
    by RThurman · November 2011
    There are nine layers of scenery that need to be separated out. You could use Photoshop or Gimp (or other image editing software). Then each layer of scenery would need to be placed back into GameSa
  9. Score Inconsistancies

    IngDesign
    by IngDesign · November 2011
    Score rules (with top score expanded)
  10. Looking for an old topic I made.

    keweworkshop
    by keweworkshop · November 2011
    I found the answer, woot woot! And now I shall immortalize here on the forums. I changed the order of the actors in the layer. I have no idea why or how that worked. I just tried anything I could thin
  11. ★★★ Running Wild: Free Until 9th Nov ★★★

    DimensionGames
    by DimensionGames · November 2011
    Don't know if you have a any longterm plans but If you released this a few weeks before the appstore closes then I can imagine it getting in the top 25 free which would certainly raise awareness of yo
  12. HD version of A Pig's Dreams is out!

    marcosxray
    by marcosxray · November 2011
    Yesterday, the game was #25 in Arcade top paid in US and #104 in Games top paid overall (US).
  13. Enemy hit detection problems!!

    nihatozmerd
    by nihatozmerd · November 2011
    Utopian,
  14. Score Inconsistancies

    IngDesign
    by IngDesign · November 2011
    I have a top five score board scene, and it works all fine and dandy in gamesalad.
  15. Platformer template trouble

    nowherejay
    by nowherejay · November 2011
    to make a level bigger I must go into graphics layer and simply change the height and width correct? So if I wanted a classic side scroller where it goes from left to right all I would need to do is
  16. Enemy hit detection problems!!

    UtopianGames
    by UtopianGames · November 2011
    You will need a game boolean for the 2 actors that can be destroyed.
  17. Distance from Attribute using constrain to a specific location

    RThurman
    by RThurman · November 2011
    If you are trying to put a bar on top of a triangle. Just give the grey actor a triangle image. Then delete three of the walls (but leave the one on the top). Then give the top "wall&q
  18. Performance

    natzuur
    by natzuur · November 2011
    Not recycling, or moving actors off screen when they are done being used. (destroy does not fully remove the actor)
  19. Gamesalad to xcode

    3xL
    by 3xL · November 2011
    there's a button on the top right that says "publish" an orange arrow. heres a video..
  20. Destroy Character when jumped on

    SlickZero
    by SlickZero · November 2011
    Easy way is to have a rule with a collision, and conditions. So if the players Y position is higher than the enemies Y position, destroy the enemy. And if the Y position is the same, then destroy the
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