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  1. Spaceman at work... new game

    BSideGames
    by BSideGames · September 2011
    @QS I put the spawn at the top and fixed the camera tracking for a better view.
  2. Quantumsheep presents "Sunshine - Here comes the Sun" (now with video!):D

    BackUpAndDown
    by BackUpAndDown · September 2011
    lol That app actually has a funny back story to it but I don't want Quantumsheep's post to go any more off topic because of me so all I'll say is that everyday I'm blown away by how much it sells and
  3. Quantumsheep presents "Sunshine - Here comes the Sun" (now with video!):D

    BackUpAndDown
    by BackUpAndDown · September 2011
    I guess I should of reworded my post because I seem to have been misunderstood. The images and art work look very well done and I would say they rival the art work of some of the top apps. I was not t
  4. ★ Spooky Hoofs ★ Addictive Coach Ride by Gamesmold

    dotsonj23
    by dotsonj23 · September 2011
    That is happening for a single frame when the reset is going on and the camera position is resetted in a different frame than the player actor. That is caused by the order of the actors executing this
  5. Spaceman at work... new game

    quantumsheep
    by quantumsheep · September 2011
    *I found the enemy would spawn on top of me when I was near the top of the level. Perhaps make it an infinite level, with no ceiling. You'd have to fix the guy's position near the bottom of the screen
  6. Items disappear from view

    BenSawyer
    by BenSawyer · September 2011
    but with some slightly different values to the layer holding actor's 1 & 2.
  7. How to spawn actors with no overlaping?

    Valan
    by Valan · September 2011
    Add a rule to destroy a square when it overlaps with another square.
  8. Constraining Consternation

    svn
    by svn · September 2011
    Well, I'm making a puzzle game where you have to destroy blocks so that Block A will land on Block B. To save time, I made a little barrier actor that will recognize when Block A touches it. The game
  9. This is gonna hurt.... Zanda: Linked Swords

    quantumsheep
    by quantumsheep · September 2011
    Were not accusing Darren of any wrongdoings... and no ones arguing that he doesnt provide top notch templates... were just asking that he bears a little more responsibility when publishing/selling his
  10. Destroying objects HELP

    UtopianGames
    by UtopianGames · September 2011
    Then if self.hitPoints is lower than 1 destroy it.
  11. Destroying objects HELP

    adnan
    by adnan · September 2011
    How I make objects be destroyed when shot with a cannon, but not destroyed at once when the they are hit, to be like on angry birds, if you hit the object directly and strong to destroy it but if you
  12. This is gonna hurt.... Zanda: Linked Swords

    Chunkypixels
    by Chunkypixels · September 2011
    Dunno why people sort of accusing Darren for this, he provides top notch templates with all included and if people then publish it as it is, SO WHAT ?
  13. can't edit posts, marketplace in particular...

    tenrdrmer
    by tenrdrmer · September 2011
    Um no you cannot moderate your own thread and unless your thread has been closed all you have to do is make a new post in that thread with the updated info and it will come back to the top of the list
  14. App of the Month October

    tenrdrmer
    by tenrdrmer · September 2011
    They came without notice, destroying our beloved planet, forcing us to take up residence on the moon. Unable to destroy them our scientists developed a method of repelling their forces. Its your turn
  15. Constrain vs spawn

    chicop
    by chicop · September 2011
    What takes less memory, I want to add points text above the objects I hit.. The easiest way seemed to be spawning and then destroying with a timer or would constrain and turning alpha on and off be mo
  16. Moving layers

    InLikeFlynn
    by InLikeFlynn · September 2011
    Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye
  17. Moving layers

    GamersRejoice
    by GamersRejoice · September 2011
    Wait, I totally misread your post. I think that would be possible by making a trigger attribute, so if you touch an actor on the foreground layer it deactivates all of the actors on the backround laye
  18. Moving layers

    InLikeFlynn
    by InLikeFlynn · September 2011
    Say I've got a dozen actors on a background layer and a dozen on a foreground layer. I want all the actors on the foreground layer to move separate from the background when the player touches a certa
  19. App of the Month October

    olster1
    by olster1 · September 2011
    It recently went free for the weekend and was the #1 Free App in France #3 in Belgium and in the top 10 and top 100 for many others.
  20. Game Creation Log - Arch Fiery

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    While the competition is heating up, I still haven't seen a good enough rival to the "Particles" behavior. With GameSalad, I could make a pretty cool looking fireball. Also, I didn't
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