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Spawn a variety of random actors without overlapping
by tatiang ·How are you spawning your actors? Are you using a timer? Are they spawning at a certain scene position? Are they moving at a certain speed and direction? -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·Within 'spawn death drop' i have randomized the actors to appear using the 'which actor' attribute. -
Actor collides with Actor Destroy a different Actor
by Icebox ·@aidanshaw92 You welcome and good luck (Image) -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·All done. Thanks for your help> @Icebox said: -
Free Music Resource
by Eric Matyas ·Lots of new music for you: -
Free Music Resource
by Eric Matyas ·Lots of new music for you: -
Actor collides with Actor Destroy a different Actor
by Icebox ·Did you do this and the actor disappeared before the game starts ? the only way it would disappear is if game.destroy is true , make sure the attribute is set to false at default (Image) -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·So I have set it up as per you images. -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·Thanks -
Actor collides with Actor Destroy a different Actor
by Icebox ·Instead of these rules you can create a tag add your 4 actors in like this -
multiplayer are working?
by The_Gamesalad_Guru ·Gamesalads multiplayer was never implimented in the publishing system. It is imposible to publish the game even if you create it with an older version. It's a solid dead end. Creating a multiplayer is -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by The_Gamesalad_Guru ·Check for functions related to tables that start off trying access row or column zero. This happens when you use an attribute to define a row or column. The attribute generally starts at zero. This wi -
"Game Engine" and "Other" Memory going up between scenes
by The_Gamesalad_Guru ·What older devices are you refering to? Apple just cut off everything below a 5s for OS updates. Watch for bloated code. I prefer to use xcode instruments as it is a more accurate meter of what is goi -
Walking Up/Down Stairs
by sinbot ·Any idea how to have SPRITE walk up/down stairs? I'm wondering if I should just make them as a regular platform but with heavier gravity maybe? I would like sprite to be able to jump off the stairs bu -
Will game record(before upload) disappear after update?
by pHghost ·Why would it disappear? That data is on Apple's (Google's) servers, in the first place, and secondly, during the update even the local data stays up to date, unless you delete the app and reinstall it -
2D Artist Looking for Freelance Work
by emilyso321 ·Thank you! (Image) -
"Game Engine" and "Other" Memory going up between scenes
by jasonnowak ·I've contacted GS customer support but I also want to get some input from you guys. I'm wrapping up a rather large game that is having some memory issues. I've worked very hard to eliminate or reduce -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by tatiang ·It might be. Log Debugging Statements are great for this when testing on a computer. On an actual mobile device, it's trickier because you can't view those. What I sometimes do is set up a system w -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by tatiang ·was crashing. If you then preview it and it doesn't crash, it tells you there is a rule in the first scene causing the crash. Things like tableCellValue (or other table functions) and Timers and Lo -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by f78692@hotmail.com ·I have tested my game multiple times previously and it has always worked, but I haven't tested it in around a month, I have pretty much finished it that time but now I can't test it. I click on my iPh