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Error ITMS in Application Loader when trying to upload game
by Bellow ·Just drag your app to iTunes from your computer then from your iTunes and my app's drag that to your computer screen. You will take ipa version of your game. -
Error ITMS in Application Loader when trying to upload game
by tsw38 ·@Lost_Oasis_Games okay, so i changed it to .ipa and a new error pops up ... -
2d Game art Creation
by AtomicVertex ·Thanks guys, i will send you through some pages to your mail NipaDidlt (Image) -
Getting multiple errors while trying to send my .app file to Apple
by dapion ·It must be the signed .ipa file... -
Error ITMS in Application Loader when trying to upload game
by The_Gamesalad_Guru ·You need to zip the file and then change .zip to .IPA -
Error ITMS in Application Loader when trying to upload game
by tsw38 ·2.ERROR ITMS-90529: "Invalid package. Applications built with sdk 9.0 or later must be packaged as proper IPA files." -
Money Marathon - New Infinite Runner Jan 2016
by NNterprises ·And yes @jdlcrater , to make it clear it will be a FREEEEEE download for everyone in January, thanks @NipaDidIt -
Memo life what do you think
by nadir.alkarbi ·Thanks @NipaDidIt ya i mean push notifications sad we can't add that (Image) -
Bundle Identifier BS
by ctwllc ·Well GameSalad will not let me name my bundle identifier as that... how do I get this fixed? Can I update bundle identifier in the IPA file after it's published?? -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·Ipad -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Hopscotch ·Statistically "Coming Real Soon Now (tm)" is after 2 filled forum pages, so it should be about now! Not moving from my desk in anticipation. -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·I don't know what 'look size wise' means, maybe we just work different ways, with different needs, different design approaches and so on, but personally I just make my images at the size I want them t -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·So I just made my own camera size at 960x540, somewhere in-between the 6plus and the iPad, and the size of the character on screen looks great -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·thanks @Socks that makes it very clear. Now I am wondering if it creates a problem to make the camera larger. Reason being for the size my original character is being made in (32x32) I don't like how -
Double Image Size?
by Socks ·Basically nothing's changed in that regard since last year, with an iPad project you still make your image assets twice the size of your actors - the only exception to this general rule is with the iP -
Double Image Size?
by Socks ·Yep, a GameSalad iPad project is 1024 x 768, the actual resolution of the screen (the physical pixels on the device) is 2048 x 1536 pixels. -
Double Image Size?
by richcoy ·to do that? In other words the background for a iPad would be 1536 X 2048. -
GameSalad and Steam -- let's make this happen!
by jonmulcahy ·(Quote) -
GameSalad and Steam -- let's make this happen!
by Hopscotch ·These hardly ever participate on the forums, since they don't have questions to ask, and happily develop with what GS offers at the time. -
Screen Size for Pixel Art, Theory, correct me if I am wrong.