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  1. Error ITMS in Application Loader when trying to upload game

    Bellow
    by Bellow · November 2015
    Just drag your app to iTunes from your computer then from your iTunes and my app's drag that to your computer screen. You will take ipa version of your game.
  2. Error ITMS in Application Loader when trying to upload game

    tsw38
    by tsw38 · November 2015
    @Lost_Oasis_Games okay, so i changed it to .ipa and a new error pops up ...
  3. 2d Game art Creation

    AtomicVertex
    by AtomicVertex · November 2015
    Thanks guys, i will send you through some pages to your mail NipaDidlt (Image)
  4. Getting multiple errors while trying to send my .app file to Apple

    dapion
    by dapion · November 2015
    It must be the signed .ipa file...
  5. Error ITMS in Application Loader when trying to upload game

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    You need to zip the file and then change .zip to .IPA
  6. Error ITMS in Application Loader when trying to upload game

    tsw38
    by tsw38 · November 2015
    2.ERROR ITMS-90529: "Invalid package. Applications built with sdk 9.0 or later must be packaged as proper IPA files."
  7. Money Marathon - New Infinite Runner Jan 2016

    NNterprises
    by NNterprises · November 2015
    And yes @jdlcrater , to make it clear it will be a FREEEEEE download for everyone in January, thanks @NipaDidIt
  8. Memo life what do you think

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    Thanks @NipaDidIt ya i mean push notifications sad we can't add that (Image)
  9. Bundle Identifier BS

    ctwllc
    by ctwllc · October 2015
    Well GameSalad will not let me name my bundle identifier as that... how do I get this fixed? Can I update bundle identifier in the IPA file after it's published??
  10. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    Ipad
  11. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Hopscotch
    by Hopscotch · October 2015
    Statistically "Coming Real Soon Now (tm)" is after 2 filled forum pages, so it should be about now! Not moving from my desk in anticipation.
  12. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    Socks
    by Socks · October 2015
    I don't know what 'look size wise' means, maybe we just work different ways, with different needs, different design approaches and so on, but personally I just make my images at the size I want them t
  13. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    Socks
    by Socks · October 2015
    So I just made my own camera size at 960x540, somewhere in-between the 6plus and the iPad, and the size of the character on screen looks great
  14. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    thanks @Socks that makes it very clear. Now I am wondering if it creates a problem to make the camera larger. Reason being for the size my original character is being made in (32x32) I don't like how
  15. Double Image Size?

    Socks
    by Socks · October 2015
    Basically nothing's changed in that regard since last year, with an iPad project you still make your image assets twice the size of your actors - the only exception to this general rule is with the iP
  16. Double Image Size?

    Socks
    by Socks · October 2015
    Yep, a GameSalad iPad project is 1024 x 768, the actual resolution of the screen (the physical pixels on the device) is 2048 x 1536 pixels.
  17. Double Image Size?

    richcoy
    by richcoy · October 2015
    to do that? In other words the background for a iPad would be 1536 X 2048.
  18. GameSalad and Steam -- let's make this happen!

    jonmulcahy
    by jonmulcahy · October 2015
    (Quote)
  19. GameSalad and Steam -- let's make this happen!

    Hopscotch
    by Hopscotch · October 2015
    These hardly ever participate on the forums, since they don't have questions to ask, and happily develop with what GS offers at the time.
  20. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    (Quote)
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