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Error ITMS in Application Loader when trying to upload game
by The_Gamesalad_Guru ·You need to zip the file and then change .zip to .IPA -
Error ITMS in Application Loader when trying to upload game
by tsw38 ·2.ERROR ITMS-90529: "Invalid package. Applications built with sdk 9.0 or later must be packaged as proper IPA files." -
Money Marathon - New Infinite Runner Jan 2016
by NNterprises ·And yes @jdlcrater , to make it clear it will be a FREEEEEE download for everyone in January, thanks @NipaDidIt -
Memo life what do you think
by nadir.alkarbi ·Thanks @NipaDidIt ya i mean push notifications sad we can't add that (Image) -
Bundle Identifier BS
by ctwllc ·Well GameSalad will not let me name my bundle identifier as that... how do I get this fixed? Can I update bundle identifier in the IPA file after it's published?? -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·Ipad -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Hopscotch ·Statistically "Coming Real Soon Now (tm)" is after 2 filled forum pages, so it should be about now! Not moving from my desk in anticipation. -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·I don't know what 'look size wise' means, maybe we just work different ways, with different needs, different design approaches and so on, but personally I just make my images at the size I want them t -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·So I just made my own camera size at 960x540, somewhere in-between the 6plus and the iPad, and the size of the character on screen looks great -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by RossmanBrothersGames ·thanks @Socks that makes it very clear. Now I am wondering if it creates a problem to make the camera larger. Reason being for the size my original character is being made in (32x32) I don't like how -
Double Image Size?
by Socks ·Basically nothing's changed in that regard since last year, with an iPad project you still make your image assets twice the size of your actors - the only exception to this general rule is with the iP -
Double Image Size?
by Socks ·Yep, a GameSalad iPad project is 1024 x 768, the actual resolution of the screen (the physical pixels on the device) is 2048 x 1536 pixels. -
Double Image Size?
by richcoy ·to do that? In other words the background for a iPad would be 1536 X 2048. -
GameSalad and Steam -- let's make this happen!
by jonmulcahy ·(Quote) -
GameSalad and Steam -- let's make this happen!
by Hopscotch ·These hardly ever participate on the forums, since they don't have questions to ask, and happily develop with what GS offers at the time. -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by SLOCM3Z ·(Quote) -
Universal builds and parallax
by BBEnk ·Well the right side would have the offset if needed, but if you built starting with iPad and that looks like a iPad screenshot it would be 0, So should not make a difference. I can't really say whats -
Starting A New Project, What Size?
by GameAlchemist ·* Start with iPad size -
Screen Size for Pixel Art, Theory, correct me if I am wrong.
by Socks ·This is how these two same sized actors display on a Retina iPad screen. -
Starting A New Project, What Size?
by colander ·iPad Landscape 1024x768 1.33333