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Collision shapes
by Socks ·It's probably a lot easier to make separate actors (with their own unique collision shapes) for each of the spaceship actors. -
Self Made Particle Editor
by pHghost ·Startup time is actually one thing I don't understand at all what it does. It seems no matter how I set it, the spawning always start almost immediately. One thing I did notice, though. The biggest pr -
Mystic Equine Vagabond
by tatiang ·All in all, a unique and interesting game so far. (Image) -
Can someone give feedback for my 2d game idea?
by tomciomalina ·Special potion will spawn after killing big ghost, which will increase player speed -
Can someone review/feedback my 2D game idea ? No.2
by tomciomalina ·Special potion will spawn after killing big ghost, which will increase player speed -
Why isnt my table coords working?
by ElDalton ·I Have a table with X and Y values. I have a spawn actor and for the X and Y I have, tablecellvalue(InventorySlots, 1, 1) to fetch the X value of the first inventory slot and tablecellvalue(Inventory -
Randomize falling blocks
by Socks ·(Quote) -
Randomize falling blocks
by hsp ·I'm now trying to code the pronunciations to spawn underneath the correct blocks, what would be a good way to do this? I don't want two correct pronunciations to spawn on the same character and all. -
Randomize falling blocks
by elektroform ·2 particles(LEFT & RIGHT) spawn 2 elements or spawn anything. -
Randomize falling blocks
by Socks ·Spawn the green actor in one of three random L/R locations (random 1-3 * whatever) -
Randomize falling blocks
by hsp ·I'm currently making a game for Japanese learning students. At the top of the screen there is a box which spawns a random hiragana character (basically a letter) every five seconds. Three blocks fall -
Spawning Actor Problem - Any Pro's know how I can integrate this spawner better?
by tatiang ·Also, the only thing that can spawn in GameSalad is an actor. I know what you meant (I think) but it's confusing to read that an "image spawns" because I'm not sure if you mean that -
Random spawning on a grid - Help!
by gama3 ·So I am trying to get multiple actors to spawn randomly on a grid of pre-determined points and I'm not sure where to even start with this one. -
Collision Shape: Flipping graphic does not flip collision shape
by The_Gamesalad_Guru ·It's not hacky as you say because this is what will happen when they add animation for custom shapes. In box2d rigid body shapes can't be modified at runtime so during each frame a new body replaces t -
Help with spawns.
by tatiang ·Create an integer attribute called game.spawnCount with the starting value zero. In the spawned actor, create an integer attribute called self.myCount with the starting value zero. -
Help with spawns.
by anthonymtara ·How do I make it so the spawn I created deletes the previous random actor every time it spawns a new random actor? -
What is the position coordinates to spawn an actor to fill the whole screen
by jamie_c ·In the Spawn Actor Behavior use the option of "Relative to: Scene" when entering the starting positions of the actor. -
What is the position coordinates to spawn an actor to fill the whole screen
by reginald.bernardin ·i need the coordinates of an actor to always spawn in the center of the scene pretty much -
What is the position coordinates to spawn an actor to fill the whole screen
by SLOCM3Z ·Make the spawner that moves do: -
What is the position coordinates to spawn an actor to fill the whole screen
by reginald.bernardin ·I am to trying to have a rule where if you press one actor then another actor spawns in and fills the whole screen. but the problem is that the first actor moves here and there so when the one actor s