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Save Cubes HD - Now available on the AppStore - iPad Game
by scrapee_net ·Hello Guys. -
My apps are dying on the app store... any suggestions?
by DreamLab ·I am new to it too. What I would suggest is recommend it to all of your friends with an Iphone/ipad/ipod touch and post the game at as many public places as you can. Do you have a facebook? If so try -
Doodle Destroy for the iPad (promo codes)
by aalzanki ·I finally made Doodle Destroy for the iPad. -
★★★ SALE: Platform Template Now Only £7 ★★★
by MLCinema ·Suggestion: Moving enemy like turtles in Mario. How about an iPad version...just a thought. -
iPad Publishing - Need to check armv7?
by jonmulcahy ·You don't have to check it for the iPad, since there is only one ipad leave it blank. -
Very basic iPad Question !?
by Clouds ·I appreciate that proofing on an actual iPad is essential - especially with the touch screen/accelerometer, I just expected the process to be a little less daunting (for me at least). -
I bought Jeffrey Hughes's "iPhone & iPad Apps Marketing today :)
by StormyStudio ·I just read load lots of online stuff at the moment....though I was looking at some cool ipad app development magazines I saw in WHSmiths... -
iPad Publishing - Need to check armv7?
by mynameisace ·I believe that the arm7 is the processor that Apple used after the first iPhone. If the app is too intense for the 3G you tick it so people with this device cannot install it. All iPads Were built aft -
iPad Publishing - Need to check armv7?
by EatingMyHat ·I submitted mine for the iPad without this option and everything works great. -
iPhone and ipad app packs
by EatingMyHat ·I'm about to publish my game, it have an iPad version and an iPhone version, but I want the user to pay only once. how is it done? -
Graphics Advice
by MotherHoose ·oh @craps I think that HD tag appended to a game just means that the game is for iPad... you still use 72dpi graphics.. but, the iPad display is superb! -
Graphics Advice
by craps ·I am not a graphic designer and need some advice about creating and saving artwork for both iphone and ipad projects. -
Dev build on more than one device
by TopShelfPancakes ·I have successfully created a development build and synced it to my iPhone. I now want to test it on an iPad; when I try to sync the game to that device, I get the message: -
I bought Jeffrey Hughes's "iPhone & iPad Apps Marketing today :)
by xyloFUN ·I think I found a good book and bought it because it got straight 5 star reviews on Amazon! -
iAds and iPad
by Mogos ·At least for me, on the iPhone I see the GS iAd placeholder but on the iPad version, nothing shows. -
Very basic iPad Question !?
by Clouds ·I am not stupid (well not too stupid) - but this might be of some use to someone well versed in the whole process, but it's beyond me, I'll conclude that previewing a game on a real iPad is not someth -
Very basic iPad Question !?
by firemaplegames ·You will need to install the GS Viewer onto your iPad through Xcode. -
Very basic iPad Question !?
by Clouds ·I have knocked together a test thing in GameSalad - and have an iPad . . . . so far so good. -
*** advise for EVErYONE ***
by GamersRejoice ·I haven't even finished my first game, but I'm pretty sure that I'm going to be above the 20mb mark for my iPad game. It's not stopping me from making it so I think I'm just going to make a lite versi -
iAds and iPad
by emf715 ·I have iAds enabled on my iPad app, Pico Firme Bago lite (go download it!). Although they never appeared in the viewer, I can tell from my iTunes Connect reports that they are active and requesting ad