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Weird behavior when applying max speed on different actors
by Baguvix ·To make sure you visualize this bug, I recommend using portrait and lowering the size of actors to 30 x 30. You can also add a rule to change their position to the top of the screen once they reach th -
Weird behavior when applying max speed on different actors
by jamie_c ·keeps the actor (from the start) moving at its top speed (You won't need to use max speed on this actor). There will always be a gap between the two because of the lag time of the Accelerate Behavior -
Weird behavior when applying max speed on different actors
by Baguvix ·1 – Create 2 actors and place them at the top of your display (same y coordinate). Apply max speed of 230 to both -
GameSalad Creator 1.25.98 for macOS Release
by Armelline ·https://forums.gamesalad.com/discussion/comment/615287#Comment_615287 -
GameSalad Creator 1.25.98 for macOS Release
by adent42 ·Looking at the difference, it looks like people want to do the iphonex or xr aspect ratios and cut the sides rather than the top/bottom. -
Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!
by AlchimiaStudios ·The game does pop-up on the RPG charts from time to time and occasionally cracks the top 100 RPG's, so like I said I think we can at least look forward to a long tail. -
Universalising Game with GameSalad (adapt for any device!)
by bob loblaw ·this type of stuff should be pinned, unless gs gets tweaked to have a universally adjusted hud layer/canvas. -
Control Camera seems broken
by bob loblaw ·is the actor with the camera on a locked/non-scrollable layer? or is there maybe another actor with a camera behaviour/rule (possibly constraining it to something) that’s conflicting your game’s logic -
Control Camera seems broken
by gyroscope ·Hi, I've started fresh from the beginning again an old top down game I started years ago for iPad. I put Control Camera behaviour into the main player character, made the scene dimensions 4 times the -
Collision based on attribute
by UltraLionBlu ·If when you start you attack the spawned object at circuit 6 the next spawned object will not destroy itself by touching it -
Collision based on attribute
by UltraLionBlu ·Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute. -
Collision based on attribute
by UltraLionBlu ·and game add is 1 destroy -
Collision based on attribute
by Jeffm2 ·and the hidden actor appears. The draggable is destroyed and the score is upped. -
Why are there 2 lines of admob code?
by adriangomez ·The top number goes in A. It will be the same for every unit for a particular app. -
Foolproof way to publish .exe files 2020
by Glass Frog ·@Chris Fitsimons sorry I don't make YouTube vids myself but if you follow the link Ei Kait posted at the top of the page its quite straightforward, its just a bit of trial and error. -
Thoughts about a game poster
by bob loblaw ·i’d move the game logo at the top to the left side, but that’s just personal bias because my natural scanning is left to right. someone from the middle east may disagree (scanning opposite). maybe ev -
Thoughts about a game poster
by muusi ·I'm creating a facebook poster for my new game. Here's a first draft. Any comments / insights how to make it a top notch? -
Is time travel possible?!?!?
by muusi ·I could name 20 games on top of my head made by you guys that could easily be on that list. -
50 installs per $1 USD
by adriangomez ·My recent experience. I was ranked in the top 10 on one of my keywords in the USA for my app on Google Play store. It use to bring considerable organic installs. I spent a few hundred dollars on a Ta -
Android Publishing - how to choose the settings?
by adent42 ·* Banner Ad. Show at the top or bottom of the screen when Show Banner Ad action is triggered.