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RCs are coming...
by Armelline ·re: Bigger games on Android, this would also be lovely. Have one in the pipeline with the creator of Zoe (whose icon you have in the middle of the top row on your front page) that will definitely dema -
Getting Ready for the Holiday Season!
by AshumBesher ·My game is now live on Google Play! -
Unlock Actor in Creator 2.0
by Armelline ·This can normally (though not always) be avoided by rearraging the actors in the layer list. -
AdMob banner size bug on iPad
by RedRobo ·Just noticed when using Build RC and testing on iPad the admob banner at the top of the sceen appears the wrong size, it appears too small, more like mobile phone size. -
Keyboard Input / Fill in with table value
by lewisone ·DUDES!!! This is dope. Thanks GameBrothers for this post, very informational and clever. On my project I needed to display the value as well as click on the area and change it. I ended up using two a -
Weird behavior when applying max speed on different actors
by bob loblaw ·i can’t recall of the top of my head what values to plug where to set your minimum and maximum limits, but i think it might work for what you’re asking. -
Weird behavior when applying max speed on different actors
by Baguvix ·To make sure you visualize this bug, I recommend using portrait and lowering the size of actors to 30 x 30. You can also add a rule to change their position to the top of the screen once they reach th -
Weird behavior when applying max speed on different actors
by jamie_c ·keeps the actor (from the start) moving at its top speed (You won't need to use max speed on this actor). There will always be a gap between the two because of the lag time of the Accelerate Behavior -
Weird behavior when applying max speed on different actors
by Baguvix ·1 – Create 2 actors and place them at the top of your display (same y coordinate). Apply max speed of 230 to both -
GameSalad Creator 1.25.98 for macOS Release
by Armelline ·https://forums.gamesalad.com/discussion/comment/615287#Comment_615287 -
GameSalad Creator 1.25.98 for macOS Release
by adent42 ·Looking at the difference, it looks like people want to do the iphonex or xr aspect ratios and cut the sides rather than the top/bottom. -
Echoes of Aeons - Our 2d Action RPG - Is now available for iOS after 8 years in development!!!!
by AlchimiaStudios ·The game does pop-up on the RPG charts from time to time and occasionally cracks the top 100 RPG's, so like I said I think we can at least look forward to a long tail. -
Universalising Game with GameSalad (adapt for any device!)
by bob loblaw ·this type of stuff should be pinned, unless gs gets tweaked to have a universally adjusted hud layer/canvas. -
Control Camera seems broken
by bob loblaw ·is the actor with the camera on a locked/non-scrollable layer? or is there maybe another actor with a camera behaviour/rule (possibly constraining it to something) that’s conflicting your game’s logic -
Control Camera seems broken
by gyroscope ·Hi, I've started fresh from the beginning again an old top down game I started years ago for iPad. I put Control Camera behaviour into the main player character, made the scene dimensions 4 times the -
Collision based on attribute
by UltraLionBlu ·If when you start you attack the spawned object at circuit 6 the next spawned object will not destroy itself by touching it -
Collision based on attribute
by UltraLionBlu ·Sorry, I wrote roughly, the "destroy" refers to the generated actor, you can destroy it via an attribute. -
Collision based on attribute
by UltraLionBlu ·and game add is 1 destroy -
Collision based on attribute
by Jeffm2 ·and the hidden actor appears. The draggable is destroyed and the score is upped. -
Why are there 2 lines of admob code?
by adriangomez ·The top number goes in A. It will be the same for every unit for a particular app.