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design and build
by Gnarly ·If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p -
design and build
by sonicm3 ·Then, after that level is completed, and level 2 is loaded, destroy the previous image? -
camera and resolution/scenes
by Socks ·(Quote) -
camera and resolution/scenes
by sonicm3 ·4) would i need to destroy the previous massive image when i enter another level to save on memory -
collide issue?
by sonicm3 ·then what would i put inside the block to make it work. (ive got it working with some triggers and boolean and destroy actor ) but i really want this part to be simple. -
Vectradius is now on the app store!
by owen_dennis ·(Quote) -
Vectradius is now on the app store!
by Crazybreadman ·Done and done buddy. Having fun with it too! I'm sorta getting better at it but my god it's frakin' crazy. Best of luck this weekend with sales and hope you get on that top 100 overall app list soon ( -
How to make ball pass through a ring but only at a certain angle
by The_Gamesalad_Guru ·I would use custom collisions. you can trace a custom collision area for both the ring and net. Using this method you could trace the two sides of the net and leave the top and bottom open. Same with -
Question-How can I save game progress?
by myke66 ·something like If candy#1 = collected, then destroy. -
How can i make my actor face the way he enetred a scene?
by Icebox ·There is no need for the timer in the jump rule just put change attribute instead of a constrain in a timer , and put the accelerate behavior at the top and set its direction to 270 ( down) so it wil -
Game of the Month: April Submissions Thread
by The_Gamesalad_Guru ·(Quote) -
Trying to get around timers, tad issue.
by Socks ·(Quote) -
Trying to get around timers, tad issue.
by The_Gamesalad_Guru ·There you go a general consensus from four of the top veteran developers. -
How to get actor to start in scene
by sonicm3 ·I need it to work so that, if he exits scene1 at the top, he appears on next scene at the top, and if he exits the door at the bottom, he appears on next scene at the bottom. -
Game of the Month: April Submissions Thread
by jay2dx ·(Quote) -
Which is better for performance / memory: GS alpha or baked alpha?
by GeorgeGS ·Off the top of my head I believe changing the alpha of an actor means it is rendered in a slightly different way, but I expect the performance is the same. It doesn't make any difference for memory o -
move actor
by sonicm3 ·I imagine, its going to be based on release to top it, i would guess. -
problem with moving actor then keeping position
by Socks ·Have the invisible actor ("a layer") constrain itself to the platform while it's being moved, so it gets moved with the platform. -
problem with moving actor then keeping position
by sonicm3 ·I want my sprite to be running in the middle of the platform and not on the top. -
Something I work on meanwhile..
by BigDave ·So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.