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  1. design and build

    Gnarly
    by Gnarly · April 2016
    If it's the same scene. You can destroy actors not needed. I have never tested free ram gained by doing that. I can only assume there would be. Would it make any difference to the person p
  2. design and build

    sonicm3
    by sonicm3 · April 2016
    Then, after that level is completed, and level 2 is loaded, destroy the previous image?
  3. camera and resolution/scenes

    Socks
    by Socks · April 2016
    (Quote)
  4. camera and resolution/scenes

    sonicm3
    by sonicm3 · April 2016
    4) would i need to destroy the previous massive image when i enter another level to save on memory
  5. collide issue?

    sonicm3
    by sonicm3 · April 2016
    then what would i put inside the block to make it work. (ive got it working with some triggers and boolean and destroy actor ) but i really want this part to be simple.
  6. Vectradius is now on the app store!

    owen_dennis
    by owen_dennis · April 2016
    (Quote)
  7. Vectradius is now on the app store!

    Crazybreadman
    by Crazybreadman · April 2016
    Done and done buddy. Having fun with it too! I'm sorta getting better at it but my god it's frakin' crazy. Best of luck this weekend with sales and hope you get on that top 100 overall app list soon (
  8. How to make ball pass through a ring but only at a certain angle

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I would use custom collisions. you can trace a custom collision area for both the ring and net. Using this method you could trace the two sides of the net and leave the top and bottom open. Same with
  9. Question-How can I save game progress?

    myke66
    by myke66 · April 2016
    something like If candy#1 = collected, then destroy.
  10. How can i make my actor face the way he enetred a scene?

    Icebox
    by Icebox · April 2016
    There is no need for the timer in the jump rule just put change attribute instead of a constrain in a timer , and put the accelerate behavior at the top and set its direction to 270 ( down) so it wil
  11. Game of the Month: April Submissions Thread

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  12. Trying to get around timers, tad issue.

    Socks
    by Socks · April 2016
    (Quote)
  13. Trying to get around timers, tad issue.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    There you go a general consensus from four of the top veteran developers.
  14. How to get actor to start in scene

    sonicm3
    by sonicm3 · April 2016
    I need it to work so that, if he exits scene1 at the top, he appears on next scene at the top, and if he exits the door at the bottom, he appears on next scene at the bottom.
  15. Game of the Month: April Submissions Thread

    jay2dx
    by jay2dx · April 2016
    (Quote)
  16. Which is better for performance / memory: GS alpha or baked alpha?

    GeorgeGS
    by GeorgeGS · April 2016
    Off the top of my head I believe changing the alpha of an actor means it is rendered in a slightly different way, but I expect the performance is the same. It doesn't make any difference for memory o
  17. move actor

    sonicm3
    by sonicm3 · April 2016
    I imagine, its going to be based on release to top it, i would guess.
  18. problem with moving actor then keeping position

    Socks
    by Socks · April 2016
    Have the invisible actor ("a layer") constrain itself to the platform while it's being moved, so it gets moved with the platform.
  19. problem with moving actor then keeping position

    sonicm3
    by sonicm3 · April 2016
    I want my sprite to be running in the middle of the platform and not on the top.
  20. Something I work on meanwhile..

    BigDave
    by BigDave · April 2016
    So I made the Goblins do their block move 100% on suffering dmg on top of the Tunnel.
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