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Game Center - NO EXCUSE! It should be included in the 0.9.1 update!
by calvin9403 ·why can angry birds be on number1 on top paid/grossing for sooooooooooooooooooo long -
Honest opinions please....
by StusApps ·First problem is with the graphics. This currently is one of your barriers to sales. The screenshots as mentioned look terrible and blurry, they are in the wrong direction on itunes as well. This orie -
Game Center - NO EXCUSE! It should be included in the 0.9.1 update!
by Chunkypixels ·GS did hire someone for that job, last year. No doubt he'll come on at some point, crack a joke or two, tell us communication is their top priority, GameCenter is their top priority, and getting us lo -
Need help with Pixelmator HELP!©
by crazyfishdev ·also use preview to resize things. Ok forget the top part... you can do it in pixelmator. when you click save as button it brings up save as and where you want to save it. To the right of the place w -
Fanboyism is ruining this forum
by ZackGS ·Before you read on further, this isn't a personal attack on Utopian games or Darren as he/they do smashing work and have my upmost respect. -
Collide error
by urban123 ·I have tried many ways. if the block collides with another block--> destroy this actor -
Spawning around a circle
by krousty_bat ·Ball, so they don't collide or touch or be on top of each other. -
Collision Error ... ... SON OF A -!
by Okysho ·There's also a timer I didn't include in the screenshot that destroys this actor after 2 seconds. -
Codemonkey dual joystick demo question
by THRSTN ·image ( for moving straight up) and so on for top right\left and bottom right\left etc. A good example is in the game botblaster. I asked the creator how he achieved the effect but I haven't heard an -
Issue with drag (Video Added)
by fullviewmedia ·I have a large scene (2048 x 1536) and I want to navigate is using a draggable actor within a box in the corner of the screen. The box and draggable actor are on a layer called HUD. -
Does Camera Rotation always affect non-scrolling layers?
by thebitmaster ·The Control Camera action doesn't affect layers that don't scroll, but evidently the Camera Rotation does. Why is that, and does it always have to? When I rotate the camera, all my HUD stuff, like l -
Wrap X and Y
by krousty_bat ·So, it's kind of easy, Creating a rule with "Spawn actor" in the wanted position, and "Destroy" when the first one is not visible anymore... What I don't really su -
Scoring- Am I doing this right?
by NexusGameStudio ·Now in the same rule for the scorekeeper that tallies the points for "scorelv1" add a rule where if "scorelv1" is greater than (>) "highscore1&q -
Streaks across the screen
by beefy_clyro ·place the dots at the top of the screen. Put a rule in the dots that interpolates self.positionY to 0 (whatever number is right for you, 0 is the bottom of the screen on the Y axis), select the time y -
Wrap X and Y
by krousty_bat ·I would like to know if it's possible to wrap per layer or type of objects ?... -
Scoring- Am I doing this right?
by NesesitaGames ·So maybe I should be setting up highscore attributes (TopScore1, TopScore2, etc) for each level as well? So like this: -
Scoring- Am I doing this right?
by NesesitaGames ·My head's about to explode! What I'm trying to keep track of and show on a High Scores page is the following: A Total Game Score, as well as Top Scores for each Level. -
Runner Game Question (Part 2)
by cbowers428 ·For my runner game how do you guys think I should make it work? Like should I have everything moving at once or just lay out the large scene and let the actor run. I am trying to have some parallax sc -
How can I turn gravity on with an on-screen button?
by Cabaco ·I want to have a game with physics that you move objects around to make a certain object go to the goal and once you click the Start Button on the top, the gravity starts, like a trigger. -
Rotate destroy and spawn :(
by fullviewmedia ·I am working on a game where I need a funnel, water enters the top (any angle) and is fired out the bottom a little quicker. I have 2 actors at the moment, one is used for visual and moving, rotating