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collisions stop working when I set an actor to access scene attributes.
by tenrdrmer ·So I have been adding some custom font numbering for the level numbers in each scene and for some reason when I add the actors that are going to access the scene.level# attribute everything still work -
Cleanest movement function for a top down game?
by FranzKeller ·but you can designate a top speed for an actor, so that could be his mix running speeed -
What is a good 3d image software to use?
by Asymptoteell ·of the top of my head, i think it should be: http://maxon.net -
Quick Joystick Fix
by TwilightHunter ·my character camera control. If I make a HUD layer and place the joystick inside, and making sure the HUD is non-scrollable, the character does not advance to the other portion of the scene, and is i -
What is a good 3d image software to use?
by xyloFUN ·of the top of my head, i think it should be: http://maxon.net -
Cleanest movement function for a top down game?
by TwilightHunter ·Hey, quick question. What would be the cleanest movement for a top down game? Move, Velocity, or Acceleration? I just want clean collisions with walls and such. The character is "Running& -
GS needs a performance similar to what corona offers
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Aligning actors in layers for a pseudo-3d environment
by AjBlue ·you could try to put your objects on screen and make duplicates offscreen that are on a higher layer than everything else. then for each object, make it say if main actor is > self.position.y / -
Aligning actors in layers for a pseudo-3d environment
by dunkelgeist ·Thinking of what you said, maybe I can add a layer for, let's say every 10 pixels to make it look a little realistic but that will involve so many rules... -
GS needs a performance similar to what corona offers
by xyloFUN ·from what i've seen corona sdk manages memory way better than gamesalad does, and this is making me want to change to corona, because i have 2 projects that use spawning and destroy very frequently an -
Aligning actors in layers for a pseudo-3d environment
by simo103 ·not sure but I believe there is a complicated solution that involves spawning and destroying into different layers depending on where the actor is so as one actor moves from behind another it then is -
GS needs a performance similar to what corona offers
by diegocs ·from what i've seen corona sdk manages memory way better than gamesalad does, and this is making me want to change to corona, because i have 2 projects that use spawning and destroy very frequently an -
Super Mario Bro. Question
by DreamLab ·Why not just extend the scene and make the tube not collide with the mario. So that way you have one scene up top, and the tube will take you to the bottom. Then at the end of the bottom area have a t -
Eyes blinking, extremely necessary?
by dunkelgeist ·BTW, the post I mention at the very top of this thread has only received two comments and that discourages me a lot, I really want to know if people like it and what would they change to make it reall -
Have actor placed in front of everything
by JohnPapiomitis ·You can choose to spawn actors in the back or in the front of all the actors by selecting infront of layer or in back of layer from the little drop down menu in the spawn actor behavior. -
Have actor placed in front of everything
by Hyrytty ·How do I keep my actor in front of eveything? I'm trying to keep the actor that displays the score on top of everything, so when I spawn new actors that move on the score, they move behind it. Right n -
Running Template + PACK! For Gs and Corona!
by MagoNicolas ·It Has Been difficult for me! I have a method, but not optimized, it uses Spawn and destroy (But it runs smooth on iphone 4) -
I just recycled my actors and the performance is awesome
by Hyrytty ·"Does spawning/destroying actors slow my performance down? I'm having new actors spawn every 0.1 second. They float up to the top of the screen, and when at the top I destroy them. So in 10 s -
I just recycled my actors and the performance is awesome
by Snow ·be affected by physics. When they get "destroyed", they are simply moved back to their place in the row or top of the row and follow their old rules again.. er rules for if they're -
GSBowl.com for templates
by Scoots ·This type of crap is going to rapidly destroy this community.