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  1. Quick Joystick Fix

    TwilightHunter
    by TwilightHunter · January 2011
    my character camera control. If I make a HUD layer and place the joystick inside, and making sure the HUD is non-scrollable, the character does not advance to the other portion of the scene, and is i
  2. What is a good 3d image software to use?

    xyloFUN
    by xyloFUN · January 2011
    of the top of my head, i think it should be: http://maxon.net
  3. Cleanest movement function for a top down game?

    TwilightHunter
    by TwilightHunter · January 2011
    Hey, quick question. What would be the cleanest movement for a top down game? Move, Velocity, or Acceleration? I just want clean collisions with walls and such. The character is "Running&
  4. GS needs a performance similar to what corona offers

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Wow... I didn't know Joe made the switch to Corona. He's like GameSalad's star player. I think Tshirtbooth, Darren and Joe are the most successful GameSalad developers. Darren seems to have gotten mor
  5. Aligning actors in layers for a pseudo-3d environment

    AjBlue
    by AjBlue · January 2011
    you could try to put your objects on screen and make duplicates offscreen that are on a higher layer than everything else. then for each object, make it say if main actor is > self.position.y /
  6. Aligning actors in layers for a pseudo-3d environment

    dunkelgeist
    by dunkelgeist · January 2011
    Thinking of what you said, maybe I can add a layer for, let's say every 10 pixels to make it look a little realistic but that will involve so many rules...
  7. GS needs a performance similar to what corona offers

    xyloFUN
    by xyloFUN · January 2011
    from what i've seen corona sdk manages memory way better than gamesalad does, and this is making me want to change to corona, because i have 2 projects that use spawning and destroy very frequently an
  8. Aligning actors in layers for a pseudo-3d environment

    simo103
    by simo103 · January 2011
    not sure but I believe there is a complicated solution that involves spawning and destroying into different layers depending on where the actor is so as one actor moves from behind another it then is
  9. GS needs a performance similar to what corona offers

    diegocs
    by diegocs · January 2011
    from what i've seen corona sdk manages memory way better than gamesalad does, and this is making me want to change to corona, because i have 2 projects that use spawning and destroy very frequently an
  10. Super Mario Bro. Question

    DreamLab
    by DreamLab · January 2011
    Why not just extend the scene and make the tube not collide with the mario. So that way you have one scene up top, and the tube will take you to the bottom. Then at the end of the bottom area have a t
  11. Eyes blinking, extremely necessary?

    dunkelgeist
    by dunkelgeist · January 2011
    BTW, the post I mention at the very top of this thread has only received two comments and that discourages me a lot, I really want to know if people like it and what would they change to make it reall
  12. Have actor placed in front of everything

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You can choose to spawn actors in the back or in the front of all the actors by selecting infront of layer or in back of layer from the little drop down menu in the spawn actor behavior.
  13. Have actor placed in front of everything

    Hyrytty
    by Hyrytty · January 2011
    How do I keep my actor in front of eveything? I'm trying to keep the actor that displays the score on top of everything, so when I spawn new actors that move on the score, they move behind it. Right n
  14. Running Template + PACK! For Gs and Corona!

    MagoNicolas
    by MagoNicolas · January 2011
    It Has Been difficult for me! I have a method, but not optimized, it uses Spawn and destroy (But it runs smooth on iphone 4)
  15. I just recycled my actors and the performance is awesome

    Hyrytty
    by Hyrytty · January 2011
    "Does spawning/destroying actors slow my performance down? I'm having new actors spawn every 0.1 second. They float up to the top of the screen, and when at the top I destroy them. So in 10 s
  16. I just recycled my actors and the performance is awesome

    Snow
    by Snow · January 2011
    be affected by physics. When they get "destroyed", they are simply moved back to their place in the row or top of the row and follow their old rules again.. er rules for if they're
  17. GSBowl.com for templates

    Scoots
    by Scoots · January 2011
    This type of crap is going to rapidly destroy this community.
  18. GSBowl.com for templates

    tenrdrmer
    by tenrdrmer · January 2011
    This type of crap is going to rapidly destroy this community.
  19. ARMv7 apps not working on iOS 3

    tenrdrmer
    by tenrdrmer · January 2011
    I would leave it as ARMv7 and say iOS4 tested. if they are having issues with installing it's prob on Apples end and apple shouldn't let them download in the first place. on top of that they can get a
  20. Test post pic to forum

    jonmulcahy
    by jonmulcahy · January 2011
    I'M closing it, it's a waste, there are clear instructions on how to do this posted multiple times on the board, including the stickes at the top
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