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  1. Actor with Interpolate behaviour does not detect collides or overlaps with

    neoman
    by neoman · August 2015
    (Quote)
  2. RAM Usage/Image Size.

    Socks
    by Socks · August 2015
    That would be just three 1024 x 1024 px images ? Just tested this on an iPad 1, it works just fine ? Maybe there was some other underlying issue ?
  3. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · August 2015
    just boxes. I hope when I compile my file to and IPA file, and even if my gamesalad project file size is exceeding 100mb, it shouldn't be a 100mb file when I upload it to the app store, otherwise, th
  4. RAM Usage/Image Size.

    colander
    by colander · August 2015
    256x256 actors the performance improved on an iPad 1 and iPhone 4, it would load quicker and run smoother and not crash. I didn't want to go even smaller than this to test it as it already took 48 ac
  5. RAM Usage/Image Size.

    As_Of_Latte
    by As_Of_Latte · August 2015
    I've designed my game/images within a 1536x2048px portrait, to be sure that each image is sharp for retina display on iPad.
  6. Actor with Interpolate behaviour does not detect collides or overlaps with

    neoman
    by neoman · August 2015
    (Quote)
  7. Paid for pro but GS logo appears Android

    VGX
    by VGX · August 2015
    @NipaDidIt yeah just realised. All good thanks
  8. Mac Creator Release 0.13.36 is available

    Gnarly
    by Gnarly · August 2015
    (Quote)
  9. I want modify template game in this !!

    RabidParrot
    by RabidParrot · August 2015
    For "And mouse botton is pressed, the scene changes to priparering shot in next shot. Then, as next mouse botton pressed, next shot starts."\
  10. I want modify template game in this !!

    satoshiwakata
    by satoshiwakata · August 2015
    And mouse botton is pressed, the scene changes to priparering shot in next shot. Then, as next mouse botton pressed, next shot starts.
  11. Mac Creator Release 0.13.36 is available

    kirafu
    by kirafu · August 2015
    Still on 0.13.33,to participate in the Tokyo Game Show next month,I can't take any risks...
  12. Android Viewer Not Recognizing the Device's Height & Width?

    ShineHouseGames
    by ShineHouseGames · August 2015
    (Quote)
  13. Android Viewer Not Recognizing the Device's Height & Width?

    RabidParrot
    by RabidParrot · August 2015
    Coming from an iPad to iPhone I would use a rule that states,
  14. Android Viewer Not Recognizing the Device's Height & Width?

    ShineHouseGames
    by ShineHouseGames · August 2015
    I've built a universal build for the iPad/iPhone where the HUD buttons shift their X and Y values based on the device's screen size.
  15. [Solved] High score won't save

    Luke20w
    by Luke20w · August 2015
    I am making a new high score based game and it is finished so I am now testing it on devices but I have a problems. When I refresh the app (double tap home button then swipe out the app on iPad) the h
  16. Candy Bear - Free

    Nalycan
    by Nalycan · August 2015
    Our first 2d-platformer CANDYBEAR is as we speak "processing for App Store". It will be totally FREE to download on iPhone, iPod and iPad. CandyBear - The Epic Adventure will first b
  17. Mac Applications continue to get rejected for Insufficient user interface?

    clee2005
    by clee2005 · August 2015
    I submitted our game Word Wow, which is iPad portrait in design. They rejected it with the same siting. I appealed and to my surprise, it went in! I didn't change anything. Would be nice to
  18. basic Snake game

    sting2win
    by sting2win · August 2015
    Thanks NipaDidIt,
  19. Mac Creator Release 0.13.35 is available

    ThoPel
    by ThoPel · August 2015
    iPad
  20. iAds?

    As_Of_Latte
    by As_Of_Latte · August 2015
    @Braydon_SFX @NipaDidIt Thanks guys, just got a little worried... I guess we just need to be patient!
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