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  1. Official GameSalad Cookbook Video Tutorials

    TwistedMech
    by TwistedMech · November 2010
    It would be nice for an overview of behaviours and the order they process. How timers work and best practice on using them. For example, is there ways we use things which can cause memory creep becaus
  2. GS on iPhone4

    Hunnenkoenig
    by Hunnenkoenig · November 2010
    I can clearly see the "invisible" layers on the borders, where the touch occurs.
  3. GS Viewer Xcode project not working... please help

    ARC_Games
    by ARC_Games · November 2010
    I assume that to use the GS Viewer, I must open the GS Viewer Xcode project in xCode, and then click on "Build/Run" at the top of the window. When I do that, the project fails and I
  4. iPad dimensions help regarding sizes

    sebmacfly
    by sebmacfly · November 2010
    OK so I don't need to leave that bland strip at the top?
  5. iPad dimensions help regarding sizes

    xyloFUN
    by xyloFUN · November 2010
    OK so I don't need to leave that bland strip at the top?
  6. iPad dimensions help regarding sizes

    xyloFUN
    by xyloFUN · November 2010
    But all the other apps have stuff displayed at the top such as time and battery usage etc ...
  7. Help with iADS

    gregr209
    by gregr209 · November 2010
    Any hints, do you think I did something wrong? I made a separate actor and added it to the top layer of the screen I wanted the iAD to appear and selected bottom in the behavior. I also tried added it
  8. Is no one else confused!

    quantumsheep
    by quantumsheep · November 2010
    You only need to look at Joe (Firemaple games) Grisly Manor game to see that a top selling, good review getting game is totally possible using GS.
  9. Is no one else confused!

    Sparkyidr
    by Sparkyidr · November 2010
    You only need to look at Joe (Firemaple games) Grisly Manor game to see that a top selling, good review getting game is totally possible using GS.
  10.  Stormystudios  'Dark Asylum' thread. (to showcase bits and get feedback) 

    StormyStudio
    by StormyStudio · November 2010
    (Changed from my original game idea) as I say in the opening text in this topic. I'm calling it a point and click horror puzzle game. Not adventure.
  11. Version 0.9.1 Requests

    simo103
    by simo103 · November 2010
    Not top of the list but thought it would be worth mentioning .... perhaps an indicator that a behavior is in a closed 'Otherwise' in contrast to when it is empty.
  12. Problem with spawned actor

    gyroscope
    by gyroscope · November 2010
    Hi Des: It's a bit of a shortcoming in GS, I think, (and I know a lot of other people would agree) that the Destroy Behavior can only be used by the Spawned actor (or any actor for that matter; they c
  13. Problem with spawned actor

    DesB
    by DesB · November 2010
    I want to destroy a spawned actor after (say) 5 seconds....how do I do this?
  14.  Showing off my swipe controls for changing scene in my game (Feedback?)

    MLCinema
    by MLCinema · November 2010
    Yes, I am asking about your menu system. What I am looking to do is: I have two full size actors, the one on top, I have a timer and would like it to slide off the screen after 10 seconds. I have ever
  15. help on iads placement

    ejsgame
    by ejsgame · November 2010
    i added iads banner at the top of my first scene and bottom of the second scene...when change to second scene...the iads banner is not shown up...then when return to first scene...the banner appear at
  16. Collision questions

    tenrdrmer
    by tenrdrmer · November 2010
    Ok now it's even weirder. The collides don't even seem to be working with a couple of the actors. as soon as the scene loads one actor should be sitting on top of the other but it just slowly falls th
  17. GS splash screen a la cart

    Hunnenkoenig
    by Hunnenkoenig · November 2010
    If you say 2 hundred, they will say, oh you are willing to pay so much? Then you can surely afford another 2 on top of that.
  18. Tips on HUD multiple placement?

    UtopianGames
    by UtopianGames · November 2010
    Another way would be to use a spawn...have a controller actor and do spawn actor hud X 200 Y 200 scene (make sure this is you hud layer).
  19.  Showing off my swipe controls for changing scene in my game (Feedback?)

    StormyStudio
    by StormyStudio · November 2010
    Edit: Top tip, keep saving versions of the project...just lost 2 minutes work, but could easily of been worse...
  20. Pro Publishing Issue

    gregr209
    by gregr209 · November 2010
    Viewer it displays 1/3rd the way down from the top of the screen and is half off the screen (is there an email address I can send the screen shot I have of it to the GS support folk?) When I run it w
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