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Jump through platform problem...
by The_Gamesalad_Guru ·depends on the size of you hero. Remember all positions are pulled from the center of actors. So you have to take into account the bottom half of the platform and the top half of your hero in your num -
spawning too many actors on collide
by Wonder Maru ·When an obstacles (in this case the paws you see on top) collide with the red line a new obstacles is spawned on top of the screen. -
Realizing the top of an actor problem
by tatiang ·You can either constrain a smaller actor to the top "collideable" part of the pyramid actor and use that smaller actor to detect collisions or you can use a custom collision shape fo -
Realizing the top of an actor problem
by digitalzero ·need to make sure the character is touching the top of the surface because as of now as long as you're touching the object period you can jump and yes that may work well with maybe a wall to wall jum -
It's finally here|| Pong King!
by DeadpoolBro13 ·(Quote) -
It's finally here|| Pong King!
by Chunkypixels ·Even more so with the chosen name for the game. "King" implies that the product is in the top tier, that it's a highly polished product, or that it offers something that excels. Curr -
ghost characters
by tatiang ·You're welcome. If you can't see an actor (or even if you can), you can go into the Layers and double-click the actor name within the layer. That gives you access to its "instance" -
Megapowerskills Art! - All round art, animation, vector, raster, pixel etc.
by PhilipCC ·@megapowerskills I like the miniature animations and the top down view of characters. Stuff like this inspires game ideas literally making one think from a different angle. (Image) -
Endless screen
by murat.sogukcesme ·So it looks like endless screen, but actually the player actor and the spawned actors are moving then. -
Game Slowing Down - Looking For Help
by KickingBehinds ·It's top-down Australian Rules football inspired game, for those who don't know what the sport is (it's not rugby), see the link below: -
Locking/hiding a layer
by Icebox ·Is there a way I can lock/hide a layer in the creator so I dont mis click an actor or move it? , just like in animation softwares , it would make things easier if its possible. -
Prevent clicking an actor THROUGH another actor?
by gingagaming ·As you didn't attach the image its hard understand exactly what you want here but an easy way to detect an actor on the top layer is very skilfully demonstrated by @RThurman here in a project he gener -
Prevent clicking an actor THROUGH another actor?
by aaron.agema ·click ActorToBeScrolled THROUGH ActorToHide_Top or ActorToHide_Bottom, which is not a desired effect. Does anyone know of a setting or a way to trick GS so that I can't click ActorToBeScrolled throug -
Getting back to grips with GS after a while off
by Terrellort_Gaming ·But in my opinion, the idea and gameplay is just ok. It reached the top because of great marketing. -
Same tex on all layers
by KevinCross ·It sounds like you've got one Actor displaying text and you're using the same actor on both layers. When you change the prototype of an actor all copies of it take on that change, unless you unlock an -
Same tex on all layers
by solarioner ·Newbie question: I got text (display text) on layer 1 and copying layer (to layer 2), then changing text in layer 2, however it's changes globally on all layers (same text on all layers). I need to ha -
First Guru Live Broadcast this Sunday!
by The_Gamesalad_Guru ·(Quote) -
Centreing an actor with an equal amount of space around it for all devices
by KevinCross ·Yeah I got that formula in my examples. @zweg25 has identified the problem with it being the pannable background actor and the Camera.Origin code. I've since fixed the border at the left and bottom of -
First Guru Live Broadcast this Sunday!
by PhilipCC ·I found the beginning at 10 min 40 sec. Maybe you could mention this at the top of the thread and also in the YouTube description. I wouldn't want others to give up and miss out. (Image) -
Publishing question
by leigh.armstrong98 ·need to pay for a licence with the chosen OS on top of the Gamesalad PRO membership?