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  1. ghost characters

    tatiang
    by tatiang · February 2016
    You're welcome. If you can't see an actor (or even if you can), you can go into the Layers and double-click the actor name within the layer. That gives you access to its "instance"
  2. Megapowerskills Art! - All round art, animation, vector, raster, pixel etc.

    PhilipCC
    by PhilipCC · February 2016
    @megapowerskills I like the miniature animations and the top down view of characters. Stuff like this inspires game ideas literally making one think from a different angle. (Image)
  3. Endless screen

    murat.sogukcesme
    by murat.sogukcesme · February 2016
    So it looks like endless screen, but actually the player actor and the spawned actors are moving then.
  4. Game Slowing Down - Looking For Help

    KickingBehinds
    by KickingBehinds · February 2016
    It's top-down Australian Rules football inspired game, for those who don't know what the sport is (it's not rugby), see the link below:
  5. Locking/hiding a layer

    Icebox
    by Icebox · February 2016
    Is there a way I can lock/hide a layer in the creator so I dont mis click an actor or move it? , just like in animation softwares , it would make things easier if its possible.
  6. Prevent clicking an actor THROUGH another actor?

    gingagaming
    by gingagaming · February 2016
    As you didn't attach the image its hard understand exactly what you want here but an easy way to detect an actor on the top layer is very skilfully demonstrated by @RThurman here in a project he gener
  7. Prevent clicking an actor THROUGH another actor?

    aaron.agema
    by aaron.agema · February 2016
    click ActorToBeScrolled THROUGH ActorToHide_Top or ActorToHide_Bottom, which is not a desired effect. Does anyone know of a setting or a way to trick GS so that I can't click ActorToBeScrolled throug
  8. Getting back to grips with GS after a while off

    Terrellort_Gaming
    by Terrellort_Gaming · February 2016
    But in my opinion, the idea and gameplay is just ok. It reached the top because of great marketing.
  9. Same tex on all layers

    KevinCross
    by KevinCross · February 2016
    It sounds like you've got one Actor displaying text and you're using the same actor on both layers. When you change the prototype of an actor all copies of it take on that change, unless you unlock an
  10. Same tex on all layers

    solarioner
    by solarioner · February 2016
    Newbie question: I got text (display text) on layer 1 and copying layer (to layer 2), then changing text in layer 2, however it's changes globally on all layers (same text on all layers). I need to ha
  11. First Guru Live Broadcast this Sunday!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    (Quote)
  12. Centreing an actor with an equal amount of space around it for all devices

    KevinCross
    by KevinCross · February 2016
    Yeah I got that formula in my examples. @zweg25 has identified the problem with it being the pannable background actor and the Camera.Origin code. I've since fixed the border at the left and bottom of
  13. First Guru Live Broadcast this Sunday!

    PhilipCC
    by PhilipCC · February 2016
    I found the beginning at 10 min 40 sec. Maybe you could mention this at the top of the thread and also in the YouTube description. I wouldn't want others to give up and miss out. (Image)
  14. Publishing question

    leigh.armstrong98
    by leigh.armstrong98 · February 2016
    need to pay for a licence with the chosen OS on top of the Gamesalad PRO membership?
  15. Endless screen

    KevinCross
    by KevinCross · February 2016
    actor each time it scrolls off the screen then destroy it like you are and then spawn a new actor. Your initial project looked like it was doing this (although it wasn't changing sizes etc.) Your pro
  16. Game glitches with apparently no reason (interpolation behavior)

    Wonder Maru
    by Wonder Maru · February 2016
    I have an actor that should move left and right on the screen, while moving from the top of the screen to the bottom of a certain amount of pixel when the screen is tapped. The horizontal left right m
  17. When testing my game everything works great but other times.......

    personal foul
    by personal foul · February 2016
    @Bradon_SFX, of course, it is a simple matching game. every time you match you get a coin ( in this case I call them shields) when you miss a match, it takes away a shield. it should be set up so that
  18. Vote for nearest neighbor size interpolation!

    owen_dennis
    by owen_dennis · February 2016
    I'm seeing a comment in this thread and there's a comment on the feature, but a give a vote or two! It's in the top left under "importance", click vote, hit the little checkmark, and
  19. Running Blade now available at the App Store!

    mhedges
    by mhedges · February 2016
    Katz the Samurai is running across the city rooftops, trying to catch her enemies! Guide her through the endless rows of skyscrapers avoiding falls, planted bombs and flying saws!
  20. Vote for nearest neighbor size interpolation!

    owen_dennis
    by owen_dennis · February 2016
    All it needs is 3 votes to make it into the top requested feature requests for the engine!
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