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  1. Normalman UPDATED

    TurretedSloth
    by TurretedSloth · January 2016
    Normalman is a retro-styled game in which the main objective is to avoid the missiles being launched at you. To do so, the player needs to tap and hold the character in the screen and then swipe him a
  2. two sliders being used at once.

    owen_dennis
    by owen_dennis · January 2016
    Hi! I'm trying to make a multiplayer pong-like game. There is a player at the top of the screen and a player at the bottom of the screen. Each player has a jump button on their right and a slider on t
  3. Score Problem :-(

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    There is a big difference when a layer is scrollable and non scrollable. Actors on a non scrollable layer can't collide with actors on a scrollable layer that are placed farther than than the original
  4. Memory Card Game Tutorial (Classic Concentration)

    LEO Media Team
    by LEO Media Team · January 2016
    * If a pair has been found, destroy those actors so the user can't select them again
  5. Memory Card Game Tutorial (Classic Concentration)

    Braydon_SFX
    by Braydon_SFX · January 2016
    * If a pair has been found, destroy those actors so the user can't select them again
  6. Bug in GS?

    KIIVIIN
    by KIIVIIN · January 2016
    In the Player the rule Collide "Bounce when collide with tag ground" is active.
  7. Bug in GS?

    Socks
    by Socks · January 2016
    Your whole project consists of one actor with the single rule 'If collide with player then destroy' ?
  8. Bug in GS?

    MentalDonkeyGames
    by MentalDonkeyGames · January 2016
    (Quote)
  9. Bug in GS?

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  10. Bug in GS?

    Socks
    by Socks · January 2016
    (Quote)
  11. Bug in GS?

    KIIVIIN
    by KIIVIIN · January 2016
    Well, Im pritty sure my rules are not false since the only rule I got in the actor is "destroy when collide with player".
  12. Juice Mania

    igamesentertainment
    by igamesentertainment · January 2016
    Race your Facebook friends to the top of the leaderboards.
  13. Bug in GS?

    KIIVIIN
    by KIIVIIN · January 2016
    I have a really simple "If collide with player then destroy" and it does not destroy when it did before without changing code. I deleted all from scene and added it again and still s
  14. Actor image set to tiled, not showing in preview but in develope mode...HELP!!!

    KIIVIIN
    by KIIVIIN · January 2016
    There is nothing else on the screen except some GUI non scrollable but the "ground" is not in that layer when added.
  15. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    Destroy if false.
  16. movement top to bottom

    Sas-dj
    by Sas-dj · January 2016
    how do i make go from top to bottom ???
  17. A Question about Menus/Scrolling

    SaladMeSilly
    by SaladMeSilly · January 2016
    For example the game im currently test making is an idle game or for item one i have a background texture as the actor and then another actor on top of it to contain the quantity number when clicked h
  18. Display text question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2016
    You can't switch layers during runtime. You can only spawn at a specific layer level.
  19. Display text question

    RCT_Games
    by RCT_Games · January 2016
    I have a actor that displays my scores for end level and at the top I have a display text that says game over. I have them moving with the interpolate function and I was wondering if its possible to d
  20. Problem Handling Inventory System

    ElDalton
    by ElDalton · January 2016
    However, now when I load the game the items on the ground instantly destroy themselves? Why is this happening even though my character hasn't collided with the item? I also tried to put the destroy ac
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