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Looks like Ipad is not supported by GS ....yet anyways
by butterbean ·change the requirements before launch of the iPad -
Looks like Ipad is not supported by GS ....yet anyways
by butterbean ·No way!! This puts a dent in my plans! I thought we would be able to publish for the iPad now (Image) -
Looks like Ipad is not supported by GS ....yet anyways
by Chaser ·That sucks. So can I go higher than 72dpi on my graphics so it looks clean blown up on the ipad -
Looks like Ipad is not supported by GS ....yet anyways
by JamesZeppelin ·This does not include running iphone apps on the ipad.. older 480 x 320 apps made for iphone apps will run but, will be iphone apps not ipad apps in the app store. -
Open in xcode?
by Pas976 ·I want to record a video of my game with the xcode iphone/ipad simulator i know i can't edit the game or the .app package will be invalid but how do I open it in xcode to preview? -
FIRMWARE 3.1.3 for iPhone, GS is Compatible?
by gregr209 ·I agree. 3.1.3 is a let down. So like Apple. I was hoping we might get a jump on the iBook store or something else iPad'ish for the iPhone in a new iPhone release. Guess not. :-( -
Musa Monsoon: AirPirates- Horizontal shooter
by quantumsheep ·5.Adding music may help. In my own forthcoming shooter, I've tried to time the waves to coincide as best I can with the music. It means that the screen is sometimes clear of enemies for a few short se -
iPad release questions
by rebump ·I hope the iPad introduces some good RPGs. -
Anything we need to know about publishing for the iPad?
by rebump ·I think the new Nexus 1 has a much more concentrated DPI than the iPhone, so there could be a change between the two if you convert your app there. Between the iPad and iPhone, maybe not so much but. -
Anything we need to know about publishing for the iPad?
by gregr209 ·My 72dpi images for my current games, look okay, in the iPad simulator but just the mere fact they are being blown up doesn't help them much...they look a little pixelated. I am going to do some tests -
Anything we need to know about publishing for the iPad?
by gregr209 ·DPI is 132 on the iPad. I have already run my 2 apps under the iPad simulator. It runs pretty cool. They don't look to bad in the 2x mode. -
Anything we need to know about publishing for the iPad?
by butterbean ·I agree, not sure why portrait option wasn't available for the iPad, but I'm just happy we're able to publish to the iPad! -
Anything we need to know about publishing for the iPad?
by sdpardue ·Looks like for now, we can publish only landscape-oriented games (natively for the iPad, that is), since there's not a 768 x 1024 option available in GameSalad. -
Anything we need to know about publishing for the iPad?
by ktfright ·Just to be safe, i would make it the iPad standard resolution until we get better info about it. -
Anything we need to know about publishing for the iPad?
by butterbean ·Also, can we test an iPad game on the iphone? Will it automatically downsize the screen or would we have to create a smaller version? -
How many sales a day would you need to go pro... I need 320
by butterbean ·That's great news Tshirt! Apple is posting those games up front! Better get crackin' on some iPad games! -
iPad release questions
by JamesZeppelin ·I just wonder bow that's gonna work in the app store. Do we put HD in the title or will there be a ipad portal intje app store. I k ow that developers wanna get a head start but what wil distinguish t -
iPad release questions
by butterbean ·Can you also test games that are configured for the iPad on the iphone like you said Tshirt? Would you have to reconfigure the graphics or will it automatically downsize to the iphone/ipod touch scree -
iPad release questions
by butterbean ·I'm already brainstorming and working with someone on iPad games, I think it has a lot of potential as a gaming device, and to not get working on something right now would be a missed opportunity! -
iPad release questions
by rebump ·Although there will probably be a little more to iPad apps than just using a higher resolution, it probably wouldn't hurt to add to your app's menu a resolution selection between 480x320 and 1024x768