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Universal, yes or no?
by hybrid ·i think most of my apps have more downloads from iphone rather than ipad, but i think it can affect in some way -
Universal app... some questions
by airone747 ·Hi guys, I started my work with ipad portrait and I flagged on the voice "resolution independence". -
State of GameSalad on 6/30/2015...
by Socks ·(Quote) -
State of GameSalad on 6/30/2015...
by Articulator ·As Kolaba mentioned it is often extremely difficult to introduce new ideas and programs, and interestingly enough it was through the demonstration of some students games and their design processes as -
Mystic Equine Vagabond
by frd ·@NipaDidIt -
Splash screen with universal build.
by As_Of_Latte ·forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion -
Help with graphics and images
by Socks ·A Retina iPad screen is 2048 x 1536. -
Help with graphics and images
by Socks ·I'm not sure what this means, iPad 2 is non-Retina so graphics (on a half size project) would be 2x rather than 4x. -
Help with graphics and images
by Triangularity Games ·but, wouldn't that be less efficient, or is that just ipad/2 (making graphics 4x)? -
Help with graphics and images
by Socks ·If you really wanted to work on a full screen portrait iPad project could change your scene size to 384 x 512 pixels and your camera size to 384 x 512 pixels and work 'zoomed out' so you could see the -
Help with graphics and images
by Triangularity Games ·(Quote) -
Help with graphics and images
by Lovejoy ·I use a early 13in 2014 Macbook Air for GS and yes i have to scroll while working on iPad portrait projects, its just something you need to get use to when working on smaller screens. -
Help with graphics and images
by Triangularity Games ·(Quote) -
Help with graphics and images
by Socks ·(Quote) -
Help with graphics and images
by Socks ·Of all the Retina devices (iPad mini 2, 3, iPad 3, 4, Air 1, Air 2, iPhone 4, 4s, 5, 5c, 5s, 6, 6 plus) only the 6 plus uses 3x image assets the rest use 2x. -
Help with graphics and images
by Socks ·GameSalad's iPad project is 1024 x 768 pixels, unless you have very (very!) old laptop with a low resolution monitor you should easily be able to fit an iPad project on screen ? -
Help with graphics and images
by Triangularity Games ·It is recommended by most people that I have talked to to start with iPad resolution (create a universal build), and to make the graphics 2x, but 3x sounds right for iphone 6...my problem is that I ca -
Help with graphics and images
by Triangularity Games ·But, are you designing for ipad or iphone? because @Lovejoy said: -
Help with graphics and images
by Triangularity Games ·I want to do ipad, but it doesn't fit on the screen on GS window, so im stuck using iphone 5 -
Help with graphics and images
by Lovejoy ·So twice the size or 2x if starting the project in iPad