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  1. what's the difference...

    eboy
    by eboy · December 2009
    i am confused, what is the difference between creating your app in gamesalad for testing and dropping the IPA onto itunes and uploading that game onto your iphone for testing or using gamesalad viewer
  2. Marketing Suggestions

    stanimation
    by stanimation · December 2009
    all of us GS community members need to participate and grab those PROMO codes from fellow GS developers and WRITE NICE REVIEWS. Not all games are great and not all games are liked by all people. Diff
  3. How much are you guys making?

    giacomopoppi
    by giacomopoppi · December 2009
    - Defender!: no anticipations (Image)
  4. iWeb love - App website made in 1/2 day

    scorelessmusic
    by scorelessmusic · December 2009
    In anticipation of the release of Chordica Touch. (Image)
  5. Gravity for one actor but i have more actor!!

    venon_it
    by venon_it · November 2009
    i have in a scene more actor, only the principal actor must be in "gravity" , the other actors (they are in motion) must not be in "gravity" .. you have a solution
  6. another Q about copyrights..

    gregr209
    by gregr209 · November 2009
    I just spent some time reading some Terms of Use legal stuff at one clipart company I found that I was going to buy some artwork from to create some buttons and found that their terms of use DOES NOT
  7. Xcode extension name

    jonmulcahy
    by jonmulcahy · October 2009
    After you download your xcode project, you can then use xcode to compile it into a .ipa file and submit it to Apple (after signing up for the $99 developer membership).
  8. embedded games are causing my website to crash

    scitunes
    by scitunes · October 2009
    Is there going to be a web plug-in for windows based browsers soon? It may a good business move to build anticipation in the pc world. Give them an early taste of the games they'll be able to make whe
  9. Flash to Iphone (Aaargh!)

    Toby
    by Toby · October 2009
    Flash CS5 might be able to export .ipa files but this does not mean everyone will be pumping out apps with it overnight - Learning AS3 is a major pain in the arse really and not a simple undertaking.
  10. *** A Special Announcement For Our Community ***

    BeyondtheTech
    by BeyondtheTech · September 2009
    I watched your company with great anticipation from its first press release and video until now, and I'm very impressed and proud of your accomplishments thus far. Unfortunately, from a business stan
  11. GameSalad Viewer

    sdpardue
    by sdpardue · September 2009
    At this point, I'll have everything I need to test on my iPhone, and submit my game to GS for building in anticipation of submitting it to the App Store. For an entire year!
  12. Gendai Games for Windows system?

    shelli
    by shelli · September 2009
    It would be SOOO great if GameSalad games could work with a plugin for Firefox and IE on Windows. I create games for research projects and while I only use Mac, a lot of my research participants only
  13. Any way of increasing the tempo of the music....

    sdpardue
    by sdpardue · September 2009
    as their score got higher, since I would anticipate it would be an annoying blur at a score of 200,000. Plus, it's not practical to load very many versions of your music, for size reasons.
  14. What are your plans on pricing and the app store?

    butterbean
    by butterbean · August 2009
    I wonder what the statistics are of people requesting a refund on a game or app.... I would think if anything, they'd do it out of principal if they thought they were getting a great game, and it was
  15. Help with Space Invaders type game

    harrio
    by harrio · July 2009
    i already anticipated what you said about the changing direction dilemma that's why i have the speed set to 20 and i only use one enemy instance for my testing. that's whats so frustrating. it moves d
  16. Purchasing Graphics for use in games istockphoto

    okee
    by okee · June 2009
    It's http://www.openclipart.org/ everything on there seems to be public domain.
  17. Flipping Sprites, Sprite Sheets, Saving, and Parallax Scrolling

    JGary321
    by JGary321 · May 2009
    a game over 10mb, unless it is a highly anticipated game. For instance, Need For Speed. Most of us agree that even ourselves don't typically download anything over 10mb. Unless ATT/Apple raises the d
  18. Post your links for any free to use game assets

    xacto
    by xacto · April 2009
    http://www.openclipart.org/
  19. Using the sprites and sounds from other games

    CodeMonkey
    by CodeMonkey · April 2009
    Some images/music are under the Creative Commons or similar licenses. With those you can use freely, but you must adhere to the conditions of the license. http://openclipart.org/ and http://creativeco
  20. actors pursuing other actors around barriers...

    harrio
    by harrio · April 2009
    thanks for the answer. sorry to sound ignorant but i can't check any of the games or their code. i can't even play any of them because my laptop has not arrived yet. i can only view the site at work,
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