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I'm surprised by my downloads...
by JamesZeppelin ·I had a game only get around 600-800 daily and it stayed in the top 20 of adventure and family for nearly a month with those numbers. -
Have actor stick to current position
by UP ·I also have the impression it only stops moving for a very brief moment. -
Anyone wanna buy my MacBook? Perfect to toss your GameSalad on the go!
by BeyondtheTech ·It's a 13" white MacBook with the Intel Core 2 Duo processor at 2.0GHz and a SuperDrive (DVD dual-layer burner). I also just installed two worthy upgrades: 4GB of DDR2 667MHz RAM and a 320GB -
Making a direction controller
by VoidedSky ·Now this code is for your actor/player/movable object; -
Explosion effect
by RH ·rule like when it overlaps or collide with blah, destroy blah. -
Explosion effect
by Player_E ·i have about 9-20 actors stacked on top of each other and I am wondering if it is possible to have an "explosion" that will send these actors in different directions scattering them -
There Must Be More Help Out There
by firemaplegames ·The wiki is the Support section at the top. There are tons of articles and references to everything in GameSalad. -
Odd interpolate behavior
by ColorplayGames ·I'm working on a game right now where I want the bad guys to slowly grow bigger if they are not destroyed by the player, and I'm using Interpolate to handle the scaling. What I've found, however is t -
Pop Up Menus
by Chaser ·I believe you could do something similar by making certain buttons appear when menu gets pressed change a game attribute to 1 then on those actors/buttons when that game attribute is 0 destroy then w -
Spawning actor behind another actor (shadow)
by UP ·if I'd have a character walking around (imagine viewing a game from top) with a shadow under the character, how could I have the shadow scale down when the character jumps?? -
Spawning actor behind another actor (shadow)
by nulo ·you could make a different actor for the collision, but it would need the constrain also, and constrains suck for frame rates AND they have a small lag. so if you actor moves really fast, the one that -
Putting actors where you want question!! please help!!!!
by nulo ·the spawn actor rule has 4 options for "where" to spawn. its the "layer order" -
Hey firemaple little bit of help
by Billyd1 ·That's just off the top of my head though, and I haven't tested it, but something like that should work. -
Hey firemaple little bit of help
by firemaplegames ·That's just off the top of my head though, and I haven't tested it, but something like that should work. -
Tropical Totems for ipad is live
by TouchTiltGames ·I'd love to show but I'm not there yet, I would imagine another week or so and I'll post a screen. I will say it will be in a rendered 3D top-down view though (Image) -
Lost HUD position after changed target resolution
by carlos.varela.com ·If you change your target resolution to iPad and then create a HUD layer, not scrollabled checkbox unchecked, put some objects on HUD layer located by the new iPad resolution, then change back again t -
In app purchase :D
by devx ·definitely at the top of the list -
App Marketing Idea
by cmasterenko ·Secondly, we will have a featured spot at the top of the page which you can utilize by simply sending me an e-mail that you want the featured spot. I will select one app randomly from the e-mails and -
Pondering offset-from-center rotation...
by Ignis ·This has probably come up before: is there a trick or mathematical method to rotate an actor around an "offset point"? A clear example would be a door, when looking top-down on an ar -
DoodleBounce on top free places on many App Stores
by jweaver911 ·Nice. You gave yourself a 5 Star review right there on top. (Image)