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Making a direction controller
by VoidedSky ·Now this code is for your actor/player/movable object; -
Explosion effect
by RH ·rule like when it overlaps or collide with blah, destroy blah. -
Explosion effect
by Player_E ·i have about 9-20 actors stacked on top of each other and I am wondering if it is possible to have an "explosion" that will send these actors in different directions scattering them -
There Must Be More Help Out There
by firemaplegames ·The wiki is the Support section at the top. There are tons of articles and references to everything in GameSalad. -
Odd interpolate behavior
by ColorplayGames ·I'm working on a game right now where I want the bad guys to slowly grow bigger if they are not destroyed by the player, and I'm using Interpolate to handle the scaling. What I've found, however is t -
Pop Up Menus
by Chaser ·I believe you could do something similar by making certain buttons appear when menu gets pressed change a game attribute to 1 then on those actors/buttons when that game attribute is 0 destroy then w -
Spawning actor behind another actor (shadow)
by UP ·if I'd have a character walking around (imagine viewing a game from top) with a shadow under the character, how could I have the shadow scale down when the character jumps?? -
Spawning actor behind another actor (shadow)
by nulo ·you could make a different actor for the collision, but it would need the constrain also, and constrains suck for frame rates AND they have a small lag. so if you actor moves really fast, the one that -
Putting actors where you want question!! please help!!!!
by nulo ·the spawn actor rule has 4 options for "where" to spawn. its the "layer order" -
Hey firemaple little bit of help
by Billyd1 ·That's just off the top of my head though, and I haven't tested it, but something like that should work. -
Hey firemaple little bit of help
by firemaplegames ·That's just off the top of my head though, and I haven't tested it, but something like that should work. -
Tropical Totems for ipad is live
by TouchTiltGames ·I'd love to show but I'm not there yet, I would imagine another week or so and I'll post a screen. I will say it will be in a rendered 3D top-down view though (Image) -
Lost HUD position after changed target resolution
by carlos.varela.com ·If you change your target resolution to iPad and then create a HUD layer, not scrollabled checkbox unchecked, put some objects on HUD layer located by the new iPad resolution, then change back again t -
In app purchase :D
by devx ·definitely at the top of the list -
App Marketing Idea
by cmasterenko ·Secondly, we will have a featured spot at the top of the page which you can utilize by simply sending me an e-mail that you want the featured spot. I will select one app randomly from the e-mails and -
Pondering offset-from-center rotation...
by Ignis ·This has probably come up before: is there a trick or mathematical method to rotate an actor around an "offset point"? A clear example would be a door, when looking top-down on an ar -
DoodleBounce on top free places on many App Stores
by jweaver911 ·Nice. You gave yourself a 5 Star review right there on top. (Image) -
A website dedicated to GS games.
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New Screenshots of my game! Please look and comment!!
by expired_012 ·Would anyone tell me how well their game sold? Does sometimes no one even buy an app? If ur app is not in the top 100 or featured does it still sell usually? Aroung how much does the avg. Game make? -
Drag for power
by TouchTiltGames ·I would like to utilize this cannon too! Exactly the same, except I want my canon to rotate 360 degrees because my game is top-down birds eye view.