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iOS signing fails after transferring apps to new Apple Developer account
by Armelline ·1. GameSalad cannot sign for you anymore. You need to use https://www.iosappsigner.com/ - you pick the correct certificate, provisioning profile and IPA file and it'll sign it for you much as Gamesala -
Publishing help
by naylher@gmail.com ·I'd like to get it working again on a modern iPhone or iPad for personal use. -
Competition! Best GameSalad tips!
by MichelleSherd ·Many users on the Arturia forum are discussing the idea of bringing the full V Collection to the iPad, noting how powerful modern tablets have become and how well they already fit into mobile music wo -
Help building problem!
by CasualEvolution ·From the publish page, click "Build RC" and skip the signing process (it gives an error). Go directly to download and save the IPA file. -
App Tracking Transparency permission request when reviewed on iOS 16.4.1.
by Armelline ·The app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iPadOS 26.0. -
Signing/Uploading android
by MelodyCats ·Zipalign: -
is the publishing site for generating the .ipa file down?
by artigiano1987 ·i cant generate a file to download since yesterday. is anyone else having this issue? -
almost there, just testing tap, need some help
by artigiano1987 ·I had created the iap on iTunes connect with id alienescape2025, same id is on my buy item, testing on the web creator does works but when I make a file and installed on my iPad, clicking does nothi -
hi there need help testing my game on iPad and and publishing.
by artigiano1987 ·now I managed to transfer game into iPad, so basically every rule , every object when is clicked is working, but when I click on the rock to get key nothing happens, -
hi there need help testing my game on iPad and and publishing.
by artigiano1987 ·I hope some one can help me, I spent all day yesterday and today and can't figure out what iam doing wrong. -
RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support
by Smite ·If the smaato library needs to wait for a long time, can gamesalad provide a build RC without smaato first, so that the ipa file can be successfully transferred to the app store? -
RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support
by Smite ·I will send you my signed ipa -
RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support
by adent42 ·You can try unzipping the ipa and removing the Smaato framework under ther frameworks directory and then re-zipping and re-signing. I'm not 100% sure that will work (please run the app locally first t -
RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support
by adent42 ·Not sure about that one. If you have somewhere you could upload your signed IPA, DM me the link and I can try to take a look. -
Cookbook + iOS SDK Update
by Armelline ·ITMS-90725: SDK version issue - This app was built with the iOS 17.4 SDK. Starting April 24, 2025, all iOS and iPadOS apps must be built with the iOS 18 SDK or later, included in Xcode 16 or later, in -
Here I am once again... this is becoming a habit...
by adent42 ·https://forums.gamesalad.com/discussion/99094/ios-rc-2024-07-10-ad-network-updates-ipa-swiftsupport/p1 -
IOS RC: 2024-07-10 Ad Network Updates, IPA, SwiftSupport
by adent42 ·Huh. I thought that was part of the ipa format (it's just the icon file as a png). -
IOS RC: 2024-07-10 Ad Network Updates, IPA, SwiftSupport
by Armelline ·Disallowed paths [iTunesArtwork] found at: Silk-6.ipa. -
IOS RC: 2024-07-10 Ad Network Updates, IPA, SwiftSupport
by Hypnorabbit ·Getting "Asset validation failed (99047) Disallowed paths [iTunesArtwork] found at: X.ipa" when submitting through Transporter. -
IOS RC: 2024-07-10 Ad Network Updates, IPA, SwiftSupport
by adent42 ·iOS publishing now generates an .ipa instead of a .app.zip file. The IPA includes the icon as iTunesArtwork and the requisite SwiftSupport directory for app store deploy. This means you'll need to use