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Updated GameSalad Roadmap - September/October 2011

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Comments

  • MammothMammoth Posts: 640Member
    Im not sure what the joints will actually be. Usually you can rotate and constrain joints. They are used in lots of physics games.

    Tables will make it easy to store data in sets. So if you want a group of numbers to be stored in a table you can do it.

    Snap to grid will make it so that you can snap objects to a grid

    I think we are all looking forward to in app purchases. We have one week left of September. Hopefully get it soon. I have a game that is ready to go all I need to do is get the IAP functionality, implement it and then release it.
  • Well my game will be done in about a month. I can release it much sooner but i would rather make sure every last feature is perfect. And that everything runs smoothly. I have literally recreated most of my graphics 3 or 4 times. I finally settled on a style. My gameplay isnt super unique but its got some of its own twist and there isnt really an iphone game i found with the gameplay, only fount a flash game with similar gameplay. But my graphics and style are really unique and cool.

    I have so many awesome game ideas but no time with having to work during the day the whole week :/
  • MammothMammoth Posts: 640Member
    The reason why we need IAP so badly is that when you are designing your game you have to include the IAP organically into the design. You can't really just tack on IAP to a game.

    Ive personally sold a fair amount of games on the app store, but I really feel that if I had IAP I could make more money.
  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    Well I've heard IAP is making 72% of all revenue in the App Store. So it will definitely be a great tool to add to our games.
    Mammoth said:
    The reason why we need IAP so badly is that when you are designing your game you have to include the IAP organically into the design. You can't really just tack on IAP to a game.

    That's true, the game has to be built with the idea that IAP will be encouraged. It has to be something that will make the IAP valuable enough to the player that they will buy it.
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  • greenrhynogreenrhyno Posts: 152Member, PRO
    I wonder if IAP will be the boon some people hope for. We definitely thought it would do better for our apps. Remember that only about 1% or less of people who get the app for free will buy an IAP. That means if you have an app with 500 free downloads a day, 5 people may buy an IAP. If it is IAP in a paid app, the percentage is much higher, but there are a lot less people buying apps than downloading them for free. You may get 5 sales and then 1 IAP. I mean it does help, and you can generate some additional revenue, but its not going to turn something that wasn't making money into something that is. It will just turn something that is making money into something that (maybe) is making slightly more money.

    It is still a good feature to have, just trying to temper expectations a little.
  • GruntGrunt Posts: 109Member
    the in ap
    greenrhyno said:
    I wonder if IAP will be the boon some people hope for. We definitely thought it would do better for our apps. Remember that only about 1% or less of people who get the app for free will buy an IAP. That means if you have an app with 500 free downloads a day, 5 people may buy an IAP. If it is IAP in a paid app, the percentage is much higher, but there are a lot less people buying apps than downloading them for free. You may get 5 sales and then 1 IAP. I mean it does help, and you can generate some additional revenue, but its not going to turn something that wasn't making money into something that is. It will just turn something that is making money into something that (maybe) is making slightly more money.

    It is still a good feature to have, just trying to temper expectations a little.

    The whole process is more complex than this analysis. Can you provide the reference for this 1% because it should be far lower than that on average. Secondly like you ve said it will be good for a potentially good app which will already be selling and is being played. So if you intentionally or accidentally make a good selling app, its sales prospects will improve. Secondly, it is not just a free and basic paid version we are talking about. A single app has multiple in apps ranging to 1$ to many so no point in tempering.
  • firemaplegamesfiremaplegames Posts: 3,206Member
    Well I've heard IAP is making 97% of all revenue in the App Store. Which is even better.

    Also something else to consider is that if your .99 game sells 200,000 copies a day, and you have a 5$ IAP that everyone buys - that's 1 million dollars on top of the initial 200K. And that's PER DAY. Minus Apple's percentage of course.
  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    firemaplegames said:
    Well I've heard IAP is making 97% of all revenue in the App Store. Which is even better.

    Where did you get your numbers for IAP revenue percentage? That's wayyy to high. :)
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  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    firemaplegames said:
    Well I've heard IAP is making 97% of all revenue in the App Store. Which is even better.

    Also something else to consider is that if your .99 game sells 200,000 copies a day, and you have a 5$ IAP that everyone buys - that's 1 million dollars on top of the initial 200K. And that's PER DAY. Minus Apple's percentage of course.

    Dang man you just sold me on IAP. I don't get why I didn't see that side of it before ;)

    It's not my fault I never learned to take responsibility for anything. ;)

  • MagoNicolasMagoNicolas Posts: 2,090Member, PRO
    Just watch Top income Games, the majority of them are free! They make money with In App!
  • calvin9403calvin9403 Posts: 3,190Member
    FMG I know IAP made a lot of money for apple, but I think 97% is way to high, where do you see that from

    @ chefs

    0.9.8 beta?
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    BlackbirdStudios said:
    Where did you get your numbers for IAP revenue percentage? That's wayyy to high. :)

    calvin9403 said:
    FMG I know IAP made a lot of money for apple, but I think 97% is way to high, where do you see that from

    image

    It's not my fault I never learned to take responsibility for anything. ;)

  • greenrhynogreenrhyno Posts: 152Member, PRO
    Grunt said:
    the in ap

    The whole process is more complex than this analysis. Can you provide the reference for this 1% because it should be far lower than that on average. Secondly like you ve said it will be good for a potentially good app which will already be selling and is being played. So if you intentionally or accidentally make a good selling app, its sales prospects will improve. Secondly, it is not just a free and basic paid version we are talking about. A single app has multiple in apps ranging to 1$ to many so no point in tempering.

    The point I was trying to make is that IAPs will give a slight bump in revenue, not turn an app making no money into an app making tons of money.

    You asked where I got the 1% figure for free apps. That is from experience and from reading other people's experiences with IAPs in free apps. You said it should be lower, which I guess is what the statement "1% or less" means.

    The second "secondly" in your response is where things REALLY got confusing.

    I do agree with firemaple that selling a $5 IAP to 97% your 200,000 daily purchasers is a good strategy when IAP becomes available.
  • greenrhynogreenrhyno Posts: 152Member, PRO
    Grunt said:
    Secondly, it is not just a free and basic paid version we are talking about. A single app has multiple in apps ranging to 1$ to many so no point in tempering.

    Also, I'm curious what other types of apps there are besides "free and basic paid". This is all very tempering to me.
  • calvin9403calvin9403 Posts: 3,190Member
    tenrdrmer said:
    image

    haha
  • DavisanDavisan Posts: 20Member
    i cann't wait for IAP version.
  • calvin9403calvin9403 Posts: 3,190Member
    Davisan said:
    i cann't wait for IAP version.

    So do i
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • quantumsheepquantumsheep Posts: 8,188Member
    SlickZero said:
    I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.

    Ouch!
    .
    .
    .
    .
    /clicks "I like this"

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • uptimistikuptimistik VenezuelaPosts: 3,602Member, Sous Chef, PRO
    SlickZero said:
    I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.

    hearted, liked and +

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • MammothMammoth Posts: 640Member
    SlickZero said:
    I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.

    I have done a couple of contracts where I made some games for people. I could have had a lot more if GS had IAP, facebook and twitter integration. These are the number 1 things that the clients ask for.

    A solution for me would be to use corona instead. But the prices for these contracts are just too low and would not be worth the time trying to code in Corona.

    But I understand the sentiment of "Gs doesn't have IAP therefore I cannot make money if GS doesn't have IAP."
  • firemaplegamesfiremaplegames Posts: 3,206Member
    MagoNicolas said:
    Just watch Top income Games, the majority of them are free! They make money with In App!

    The majority of the Lowest income Games use the same model. Just sayin' ;)
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    SlickZero said:
    I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.

    Wow I never thought of the positive spin on the massive influx of IAP games coming out of GameSalad. This should be be very interesting.

    It's not my fault I never learned to take responsibility for anything. ;)

  • MammothMammoth Posts: 640Member
    firemaplegames said:
    The majority of the Lowest income Games use the same model. Just sayin' ;)

    LOL so true!
  • JoVeJoVe Posts: 224Member
    And when comes video support?
    I'm waiting for it!
  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    I'm really interested to see wether or not GS will push out 0.9.8 this week before October is over. I'm not trying to rush it, but it'll just be interesting to see whether it happens or not.

    Now we just sit back and wait….. ;)

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  • LumpAppsLumpApps Posts: 2,867Member
    Woooh! Just one more week. Can't wait. Hope GS team can make it.
    I will wait for at least a week before my next publish.
    Are you guys as excited as I am?
  • calvin9403calvin9403 Posts: 3,190Member
    LudwigHeijden said:
    Woooh! Just one more week. Can't wait. Hope GS team can make it.
    I will wait for at least a week before my next publish.
    Are you guys as excited as I am?

    no, I am more excited then you lol

    ya I hope GS make it too
  • vinny1575vinny1575 Posts: 26Member
    calvin9403 said:
    no, I am more excited then you lol

    ya I hope GS make it too

    I'm more excited than both of you guys!! Lol
  • LumpAppsLumpApps Posts: 2,867Member
    Lol!
This discussion has been closed.