Mammoth said:The reason why we need IAP so badly is that when you are designing your game you have to include the IAP organically into the design. You can't really just tack on IAP to a game.
greenrhyno said:I wonder if IAP will be the boon some people hope for. We definitely thought it would do better for our apps. Remember that only about 1% or less of people who get the app for free will buy an IAP. That means if you have an app with 500 free downloads a day, 5 people may buy an IAP. If it is IAP in a paid app, the percentage is much higher, but there are a lot less people buying apps than downloading them for free. You may get 5 sales and then 1 IAP. I mean it does help, and you can generate some additional revenue, but its not going to turn something that wasn't making money into something that is. It will just turn something that is making money into something that (maybe) is making slightly more money.It is still a good feature to have, just trying to temper expectations a little.
firemaplegames said:Well I've heard IAP is making 97% of all revenue in the App Store. Which is even better.
firemaplegames said:Well I've heard IAP is making 97% of all revenue in the App Store. Which is even better.Also something else to consider is that if your .99 game sells 200,000 copies a day, and you have a 5$ IAP that everyone buys - that's 1 million dollars on top of the initial 200K. And that's PER DAY. Minus Apple's percentage of course.
BlackbirdStudios said:Where did you get your numbers for IAP revenue percentage? That's wayyy to high.
calvin9403 said:FMG I know IAP made a lot of money for apple, but I think 97% is way to high, where do you see that from
Grunt said:the in apThe whole process is more complex than this analysis. Can you provide the reference for this 1% because it should be far lower than that on average. Secondly like you ve said it will be good for a potentially good app which will already be selling and is being played. So if you intentionally or accidentally make a good selling app, its sales prospects will improve. Secondly, it is not just a free and basic paid version we are talking about. A single app has multiple in apps ranging to 1$ to many so no point in tempering.
Grunt said:Secondly, it is not just a free and basic paid version we are talking about. A single app has multiple in apps ranging to 1$ to many so no point in tempering.
Davisan said:i cann't wait for IAP version.
SlickZero said:I can't wait for IAP. I'm curious to see some of the ways people are going to blame GameSalad because they aren't making any money from it.
Dr. Sam Beckett never returned home...
MagoNicolas said:Just watch Top income Games, the majority of them are free! They make money with In App!
firemaplegames said:The majority of the Lowest income Games use the same model. Just sayin'
Lump Apps and My Assets
LudwigHeijden said:Woooh! Just one more week. Can't wait. Hope GS team can make it.I will wait for at least a week before my next publish.Are you guys as excited as I am?
calvin9403 said:no, I am more excited then you lolya I hope GS make it too
Mammoth said:Well it is the last week of september. Since game salad is my life, I eagerly await what is in the next update. Whatever it has I will be happy and I cannot wait for it to come out