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Chili Peppers development thread -- game by icanmake

icanmakeicanmake Posts: 466Member
Hey guys, i have been working on this game for quite some time now and thought that i might as well go ahead and open up a development thread. My game "Chili Peppers" was meant to be just a learning experience with gamesalad but it has evolved into a full game. It is a platformer game. here are some pictures:

This one was the first try at the main character
image

This is my second try. The main character's name is tubby. Don't ask what he is... i dont know =)
image

I will try to upload a lot more pictures and possibly a video soon.
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Comments

  • WildThing630WildThing630 Posts: 107Member
    Looks good! Keep up the good work!
  • icanmakeicanmake Posts: 466Member
    thanks!
  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    Looking good my friend. I see that you like yellow :)

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  • icanmakeicanmake Posts: 466Member
    haha yes, just a step down from my favorite color, orange!
  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    Yea, orange is awesome. Good luck with the game!
    -Matt
  • icanmakeicanmake Posts: 466Member
    BlackbirdStudios said:
    Yea, orange is awesome. Good luck with the game!
    -Matt

    thanks.
    YES!!!!!! I HAVE JUST FIXED A GLITCH THAT I HAVE BEEN WORKING ON FOR MONTHS!!!!!
  • Great character. Really like the artwork and the name fits well. Lol. Good job !!

    David
  • icanmakeicanmake Posts: 466Member
    made some quick screenshots:

    Pondering whether or not to jump in the lava....
    image

    guess i shouldn't have jumped =P
    image
  • icanmakeicanmake Posts: 466Member
    for some reason the lava didnt turn out right in the screenshot =(
  • SpriteAttackSpriteAttack Posts: 524Member
    Good start... but... (I am going to be honest as I believe a good critique is more helpful than a superficial praise)....

    Imho the first character is way better... It has the better proportions and the more appealing feel (chunky and compact)... I would reduce the lines above his eyes to just three curves to remain visible and not blur into a mess when scaled down to in game size...

    As for the screenshots... The main problem for me are the outlines and the importance of elements... E.g. The chars outline now is way too thin, the health bar on the other hand has a fat black outline giving it a lot mor importance visually. I would thicken the chars outline to make him stand out and keep the ui and background outlines the same thickness. It also helps to keep outlines consistent in coloring (either stay with a black outline and a comic book style or go with a colored outline that shades the element (e.g. your trees)...

    As for the ui choose one style of buttons (round like in the 'you died' box or square like the movement controls) to keep a consistent look and feel that allows the player to see immediately what is a clickable element...

    Good luck with the game...
  • icanmakeicanmake Posts: 466Member
    the game doesnt actually look like this in the editor. not sure what happened when i uploaded. i have tried to optimise the character for retina and everything but it wont work. i made a thread about that and nobody knew what to do. some of the graphics i made a while back and havent had the opportunity to change yet but im planning to. thanks for the advise. =)
  • MagoNicolasMagoNicolas Posts: 2,090Member, PRO
    I Like the character, LOl, but Look this:

    http://gshelper.com/?category_name=templates&paged=4

    Cut The Rope Template Second 1:11.

    Cheers.
  • icanmakeicanmake Posts: 466Member
    MagoNicolas said:
    I Like the character, LOl, but Look this:

    http://gshelper.com/?category_name=templates&paged=4

    Cut The Rope Template Second 1:11.

    Cheers.

    thats weird... i have seen that video before but it was a long time before i made my character. i have TONS of planning sheets and sketches that brought me to this design. Now i just wish it looked as good as TSB's
  • icanmakeicanmake Posts: 466Member
    redid the HUD a little:
    image
  • icanmakeicanmake Posts: 466Member
    took some screenshots just now:
    image
    image
    image
    image
    image
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    Looks amazing can't wait !!,
    did you use illustrator for this as well
  • icanmakeicanmake Posts: 466Member
    yeah. the whole game will be in illustrator. it is really difficult for me to make the graphics though because illustrator is on another computer that has windows and no wifi ability so i have to use a flash drive. =( i hope to get illustrator on my mac soon and production will go a lot faster then.
  • icanmakeicanmake Posts: 466Member
    Just added particles when running. i think it looks pretty cool. heres the video:
  • icanmakeicanmake Posts: 466Member
    yeah that was just an image i had laying around. i am going to make different colors depending on the surface
  • icanmakeicanmake Posts: 466Member
    changed the character a bit and made this capsule thingy
    image
  • icanmakeicanmake Posts: 466Member
    edited February 2012
    I looked back at this and can't believe the enormous size of everything and the horrible line quality. ive gotten much better with illustrator and have been replacing all my graphics. In my opinion the game now looks much better than it did previously. here is a screenshot showing my progress:


    and even though i have been gone for a long time i have only been working on this a short amount because of a lot of personal stuff that im not going to get into.

    some extra concepts i've been working on:


    ------------------------------------------------------------------------------

    ------------------------------------------------------------------------------

    im aware that many of the guns are the same they are separate images used to display the newest ones ive created

    here is a closer view of the new main character:

    Tubby still has to undergo some changes but i have not had access to Adobe Illustrator for a while so that will have to wait. I am planning different arms and a flat, tilted head. The concepts are all drawn out and i cant wait to do the rest

    Also the name of the game has changed to "The Fight For Pepperland"
  • thelogobarthelogobar Posts: 93Member
    The last screenshot looks much more professional, definitely on the right track now.
  • 3xL3xL Posts: 676Member
    He looks extremely familiar
  • icanmakeicanmake Posts: 466Member
    @thelogobar Thanks

    @3xL Who, the main character? if you can find something he looks like i would love to change it. i really dont want him to look like someone else's character

    @LeonardDeveloper Yeah i posted about it here: http://forums.gamesalad.com/discussion/40325/icanmake-is-back#Item_3 but nobody seemed to care :P
  • GnomerGnomer Posts: 292Member
    You know what, now that I think about it, kinda recognise it to.. I'll have a think, see if i remember what and get back to you :)
  • icanmakeicanmake Posts: 466Member
    If anyone can find out what it is my character looks like that would be great. Also if i could get a sous-chef to replace the title with "The Fight For Pepperland Development Thread" then that would be awesome. Also a character update will be posted soon
  • icanmakeicanmake Posts: 466Member
    i did a little work on the new version of Tubby today. It is not yet finished but it is a good placeholder for now:


    here is a larger version:

    i still have to work out some bugs like his cavemanish super long arms
  • icanmakeicanmake Posts: 466Member
    yeah there will definitely be some more changes: height, arm length, curve, feet shape... it will look much better when i am done. Thanks for your feedback RKS i am glad somebody likes him :)
  • icanmakeicanmake Posts: 466Member
    Here is what i believe is the final version of tubby. The first one he is holding is awesome pepper gun


This discussion has been closed.