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So now that IAP is out it would be nice to hear how successful they are

T8TRG8TRT8TRG8TR Posts: 120Member
I don't have pro (yet) but I'd like to hear how much better they than realeasing full and lite versions when it comes to downloads. Like what % of people upgrade.

Comments

  • POMPOM Posts: 2,599Member
    edited January 2012
    Not sure about lite and full versions , but like i made the iAds test , I'm about to make the IAP test :
    http://forums.gamesalad.com/discussion/37882/testing-iads-with-30000-downloads-loonimals-hd-is-now-free#Item_20

    I'm currently wraping up Loonimals with power ups , should be available soon.
    So stay tuned

    Although there are couple of game salad games with IAP in the store already , we would love to hear some feedbacks from the members that have them ..

    Roy.
  • T8TRG8TRT8TRG8TR Posts: 120Member
    Yeah I know Penguin Glide has them.

    Can't wait to see the results of your IAP test!
  • ChobbifaceChobbiface Posts: 491PRO
    edited January 2012
    I was also wondering what approach you guys will be using with the new IAP option. Still have a paid full version + a lite version with iAP to unlock to full? Or just the latter? #-o I suspect quite a few people still click and impulse buy 69p apps, hence a paid full version might be useful
  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    Personally I'm really glad iaps are finally in GS.

    There was a post on TA discussing the ins and outs of iap unlocking the full game. The original poster seemed to find his customers didn't like the surprise of finding you had to pay for the full game.

    I like to read around on this kind of stuff and from I can gather iap works like a club. Offer free entry on the door so more people come through the door. You even give them a free drink or two. And then the people that are having a great time keep going back to the bar for more drinks. In fact, there's no limit on how much they can spend (depending on how the game is designed). And if you get enough numbers you'll get a minority who feel inclined to out drink everybody else and see their name on the highscore chart!

    So rather than lite/full kind of scenario, having iaps for temporary gains, new abilities, time shortcuts and powerups in-game seems to work well.
    __________
    On the GS asset store: Rock Music, Pack 2
    Casual & Platformer Music, Pack 3
    Atmosphere Music, Pack 1
    www.honeytribestudios.com

    Give me a buzz if you need some original music in your games.

  • osucowboy18osucowboy18 Posts: 1,307Member
    edited January 2012
    I agree with @HoneyTribeStudios. From the research I have done on the subject, it looks like customers prefer iAPs that give them temporary, or "one time" benefits/gains as opposed to downloading something only to find out they have to pay to keep playing. Not only is this risky, but I find it incredibly annoying when I download a free app and discover I have to pay a tier 1 price (or higher) to keep playing the game. Just my two cents, but I can't wait to see @POM 's test results as well.

    - Alex
  • ChobbifaceChobbiface Posts: 491PRO
    @osucowboy I agree, however if an app is labelled as lite and it's clear from the description you can unlock the full game then I don't think it should be a problem. No nasty surprises there like a budget airline where you realise you'll have to pay for the oxygen in an emergency :P
  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    I guess it comes down to what kind of game you have. There are plenty of good examples to look at. Tiny Tower, Hungry Shark, Temple Run, Say What You See...

    But yeah I'm pretty sure any new games we make will be designed to be fun with iap built in.
    _______________
    On the GS asset store: Rock Music, Pack 2
    Casual & Platformer Music, Pack 3
    Atmosphere Music, Pack 1
    www.honeytribestudios.com

    Give me a buzz if you need some original music in your games.

  • osucowboy18osucowboy18 Posts: 1,307Member
    @Chobbiface: Yes, I agree. If an app is labeled as "lite" then it is expected to be only a preview of the full game and shouldn't pose a problem for users when they find out they have to pay for more of the game. To clarify, the "annoying apps" I was referring too are the ones that look like a full game but turn out to be no different than a lite version.

    Hope that helps :)

    - Alex
  • T8TRG8TRT8TRG8TR Posts: 120Member
    @P-O-M when do you think your IAP test will be ready?
  • quantumsheepquantumsheep Posts: 8,188Member
    I'm not a fan of IAP of course (really Sheepy? I'd never have guessed!) but I'd urge those of you who are considering using it to give this a watch:

    http://www.penny-arcade.com/patv/episode/microtransactions

    Cheers!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • @quantumsheep : GREAT Video !! put a lot of things into perspective !!

    David
  • POMPOM Posts: 2,599Member
    @T8TRG8TR
    Ill guess it will be ready when its ready mate , i don't rush my titles out until they are fully tested and bug free (at least thats my ambition)
    I can tell you that i already sent "The Loonimals Toy Box Free" to apples review ,its free and it has IAP in it, but this title is not my 'test subject' , cause even though its free i hardly think its gonna be downloaded 18,000 a day (i wish) .
    However , our 'test subject' - "Loonimals" is in the making (upgrading) i already implanted 2 consumable 'Power Ups' , and i consider to add an extra level .
    So i guess few more days to send to apple the about a week for the review process .

    Sheepy , im not at home right now so ill watch it once ill get home , but from seeing the first 30 sec (on my iPhone) i see that its critics the IAP feature ,
    My personal opinion about IAP is that if you don't force the user to make purchases in order to complete the game then its more than fine to use it.

    Roy.
  • quantumsheepquantumsheep Posts: 8,188Member
    @Roy

    It actually embraces micro transactions (still something I personally don't like!) but offers advice about how to implement them fairly. I think you'll like it!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

This discussion has been closed.