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How to make a turned based strategy game

ogritogrit Posts: 7Member
edited May 2012 in Working with GS (PC)
To get started I would probably need these questions answered first

1. How to build a tiled based map in game salad
2.How to place actors on the maps
3.The most important is making them move...

Best Answers

  • tatiangtatiang Posts: 11,791Member, Sous Chef, PRO, Senior Sous-Chef
    Accepted Answer
    A couple of great resource while you're learning GameSalad are the Cookbook Tutorials (http://cookbook.gamesalad.com/tutorials) and the videos and templates at http://gshelper.com

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • rhinokeyrhinokey Posts: 158Member
    Accepted Answer
    i would also suggest small chunks, like for the game i'm workin on (my first game salad project) first i realized i needed a character to move on a floor, so i worked that out. then i wanted him to reverse gravity, so worked that out. and just did it bit at a time, and the folks here have been great help anytime i got stuck. Last nite i started rewriting the whole thing cause i found out about toggle intergers. but its all a part of learning.

Answers

  • ogritogrit Posts: 7Member
    Thanks @Tatiang I will definitely go through the tutorials thats a great place to start.

    And Rhinokey I was thinking that to maybe making one level with waves that attack

    Moonwalls come on bro dont be so hostile I'm new here and no one is going to build my game but me just point me in the right direction.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    He did point you in the right direction! He told you to study and learn the software. What did you expect him to say? Everything isn't spelled out for you..one has to apply themselves. I learned GS without ever posting on the forum.
  • Barking_AppsBarking_Apps Posts: 182Member
    just because gamesalad is the easiest way to make iPhone games, doesn't mean it is easy to use. I have been on here for almost a year now and I'm still not an expert..(and I'm far from it).

    It takes your time and effort to make something good and you will get there... just not as quick as you expected. Developers like halfbrick and rivio have a whole team of designers, developers and more. So if your on your own it will take A LOT of time.

    Everyone is willing to help on here. If you are new i suggest maybe looking into some templates and fiddle around with them. Eventually you can make the game you are looking for with some natural experience.

    hope this helps...

    BarkingApps :o3


    Take a look at my flight control interface here: http://marketplace.gamesalad.com/#category=4,5,6,7,11&product=4264
  • ogritogrit Posts: 7Member
    I came over here from Stencyl to see if this would help me. I made map and characters but no one over there could tell me how to make them move how I needed them to move. And thats the point i always get stuck at.
  • tatiangtatiang Posts: 11,791Member, Sous Chef, PRO, Senior Sous-Chef
    @ogrit Making characters ("actors") move is trivial with GameSalad. It literally can take 2 seconds to configure (with a Move behavior or a Change Velocity behavior). Of course, more sophisticated movement than straight lines can take more of an effort, but it all depends on what you're looking to do.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef
    As moon walls said, this is probably one of the most complicated types of games you could attempt ith gamesalad, it's not something I would even touch and I've been using it for almost 3 years. I dont think even the experts have don't an rts template.

    Start smaller, build something small to get your feet wet.
  • ogritogrit Posts: 7Member
    Does Gamesalad have a feature where I can put in code for the behaviors and what language if it exists does it use...
  • ogritogrit Posts: 7Member
    Heres my gdd to help you understand the scope and let me know if its too much http://www.viewdocsonline.com/document/8w3jg7
  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef
    Does Gamesalad have a feature where I can put in code for the behaviors and what language if it exists does it use...
    unfortunately no, GS is entirely sandboxed within itself. You can do some awesome stuff with GS, but you don't have any access to outside of the game.
  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef
    Heres my gdd to help you understand the scope and let me know if its too much http://www.viewdocsonline.com/document/8w3jg7
    do i think this can be done? yes but a project of this scope is going to take a ton of work and if you new to the app, is probably too much to handle. I suggest building a few smaller apps to get your feet wet before jumping into this game.
  • ogritogrit Posts: 7Member
    @jonmulcahy like a platformer? Or a adventure game like time soldiers?
  • IsabelleKIsabelleK Posts: 2,807Member, Sous Chef
    @jonmulcahy like a platformer? Or a adventure game like time soldiers?
    Adventure games are definitely not easy to make.
  • lanmindlanmind Posts: 29Member
    It helps if you have some coding experience to understand many GS concepts.

    A RTS is quite complicated and will take a long time to develop alone. Especially if you're just learning the basics.

    Learning Gamsalad's basics are your best bet right now. Just start attempting to do what you want your actors to do. Small steps
  • lanmindlanmind Posts: 29Member
    *Turned based strategy
  • RetronWorksRetronWorks Posts: 2Member

    My target is also to make a strategy game where you manage a city and attack other cities, but I soon found out it was too hard for a beginner. Try to gain experience by making side-scrollers and simple RPG games first.

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Posts: 822Member

    @RetronWorks‌ um, this post is from 2012...

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