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Porting from Windows to MAC

CrestwoodCrestwood Posts: 80Member
edited September 2012 in Working with GS (PC)
I own a Mac Mini and it works great, but I can't be mobile with it. Was looking into a mac book, but the prices are high. So, I figured I would look into a WIN7 Laptop and then bring it over to my mini when it is time to publish.

Is this feasible right now? Has anyone had success publishing using the Windows creator?


  • CrestwoodCrestwood Posts: 80Member
    Ahhh. Posted this before I saw you can not write to tables in the Windows version.

    Ignore my post.
  • GrapeSodaGamesGrapeSodaGames Posts: 93Member
    Don't ignore it. I would like to know the answer to. I would like to know if I can develop on my pc, and then send it to my mac?

    Grape Soda Games - Skype: grapesodagames - Twitter --- Meteor Madness

  • LooseMooseLooseMoose Posts: 224Member
    I've had no luck exporting my windows games and importing them on to a mac.
    With my first game most off the actors were corrupted so I couldn't access their code and when I made an adhoc of the game none of the features were working (e.g touch buttons). So I had to re-make the game from scratch on mac.

    Yesterday I finished my second game on windows creator. I opened it on the mac and I could access all my actors and in preview mode everything went fine but when I created an adhoc and put it on my iphone it would open then crash instantly. So I had to again re-make another game from scratch on my mac.

    Creating on windows and publishing on mac definitely works for most people but unfortunately I have yet to do it successfully.

    Maybe try creating a game on a friends windows pc then publish it on your mac to see how it goes.

    Loose Moose Games | Facebook | Twitter

  • CrestwoodCrestwood Posts: 80Member
    Now that Mac and Windows are the same version, I should be able to work on my PC and then port it over to my Mac correct?

    I plan on buying a laptop to do most of my work, but the Macbook Pro's are killing me on price. I can get an HP laptop that screams for about 1100$. I could get the same mac hardware for 1k$ more.

    Anyone having any luck doing this?
  • SearleSamaSearleSama Posts: 108Member
    If you have 1 grand to spend I would suggest getting a base model macbook air for on-the-go development. I use my wife's when Im not on my imac, and put my projects in dropbox for quick back and forth between machines. Usually when Im away from my imac I use the Air for gameplay and logic developing and leave the graphics to my iMac. gamesalad doesn't need a powerhouse computer and the Air's can play skyrim with no problems so its powerful enough, and its a mac (not some windows pc :-D ).
  • CrestwoodCrestwood Posts: 80Member
    @SearleSama have you used the Air to run Photoshop or Illustrator? If so, how was the performance.
  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
  • SearleSamaSearleSama Posts: 108Member
    I have cs5 on the air, it runs great. But I rarely use the Air to work on graphics though. illustrator runs fine too.
  • imGuaimGua Posts: 1,089Member
    My Mac Creator project is totally messed up in Windows Creator, so I would advice you to ignore this idea, at least at this time.
  • bsherb53bsherb53 Posts: 5Member
    you can also use macincloud. just google it. it is a virtual mac on your windows and you can download the mac gs and publish as if you had a mac
This discussion has been closed.