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  • SocksSocks London, UK.Posts: 12,822Member
    edited March 2013

    I love griping and complaining. It means you care about the product!

    Couldn't have put it better myself, about the worst thing you can hope for from your audience is indifference. I'd say there has been a recent trend of intolerance towards anyone criticising GameSalad, to the extent that even asking about something like the native engine would risk a mauling from other forum users :))

    If I ran a software company, I'd openly invite criticism, in fact I'd demand it, people queuing up to tell me how awesome my product is would be great, people queuing up to tell me where my product is lacking is invaluable, so it's refreshing to hear this kind of approach from GameSalad themselves (unless of course you've just broken into their offices over the Easter weekend and are in fact an escaped lunatic, in which case I'm calling the cops).

    :)>-
  • BBEnkBBEnk Posts: 1,764Member
    edited March 2013

    JarrenH said:

    Welcome! Hopefully you will be able to put up with us! Underneath our griping and complaining we really are a grateful bunch. (For the most part :P )

    I love griping and complaining. It means you care about the product! It's my job to make sure we do something about your complaints and griping. And that's what I'll do! :D
    LOL, get ready to feel a lot of love and welcome to Gamesalad.

    PS two things I hate seeing from GS "very soon" and "next week",lol
  • lycettebroslycettebros Posts: 1,598Member, PRO
    Yeah what they said!
  • dmilinovichiiidmilinovichiii Posts: 620Member
    edited March 2013
    Great to hear about all the communication and the (hopefully) more efficient development process. I know you said that you were just getting to know the team and you couldn't give us any real dates, but could you give us a very rough timeframe for Lau free? Like if it will be out within the next 6 months? Or a year?

    And as others have said, if you search through all of our complaining, you will find the GameSalad community to be a great place :)
  • PBEmpirePBEmpire Posts: 676Member
    @Codewizard
    Welcome to the forums! Woah! You worked at Microsoft? What did you do there?
  • PBEmpirePBEmpire Posts: 676Member
    Looks interesting.
  • Yovanny369Yovanny369 Posts: 105Member
    @CodeWizard

    Welcome!....I can't wait to see all the goodies that lie ahead!!! =D>
  • PhoticsPhotics Posts: 4,172Member
    edited March 2013

    I really can't give any time frame yet. But, philosophically speaking, I'm not convinced that we need to throw the entire Lua engine away to get the improvements we'd all like to see.

    What's this?! It looks like GameSalad might have made a really good hire. I was wondering why Lua was a problem. Isn't that what Corona uses?

    Although, if Stephen is right, that's possibly another shift in direction for GameSalad. It's like watching a sports car stuck in the snow. One day it might take off and be amazing. But right now, it's a lot of tire spinning.


    I did the multi-player programming for Freelancer.

    Yup... looking like a good hire so far.

    Then there's this...


    NCsoft

    NCsoft reminds me of Guild Wars, but that's ArenaNet. So I looked online to see the relation to Stephen. Oh no... Dungeon Runners! It was looking so good until then. Ha ha!

    Freelancer is an amazing game though. "We don't run this establishment, but we have an understanding with the folks that do." So, I can look past Dungeon Runners... way past... I try not to look directly at it in general.
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    @Photics

    Aww, DR was a good game. :)
  • RPRP Posts: 1,990Member
    Greetings! Kewlness. Looking forward to your wizard brew.
  • PhoticsPhotics Posts: 4,172Member
    edited March 2013


    Aww, DR was a good game. :)

    From what I remember, it was kinda a spoof on MMORPGs. I think the humor was appreciated by some, as I vaguely remember reading comments from people enjoying the game. But like so many games in the genre, it didn't survive.

    That's why I liked Freelancer. I could run my own server. But considering that Microsoft pulled the plug on the matchmaking service, and I'm not sure if it's safe to run such old software on a publicly accessible computer, I'm not sure if that's a good idea for me to run a Freelancer server.

    With your network gaming background, that might be a good place for you to focus... cross-platform multiplayer mobile gaming. Is that a new acronym... CPMMG?
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    @Photics
    Yeah, there's a lot of reasons why a game doesn't "make it." Quality is oftentimes not the issue. But I am biased for sure!
  • ChirpinGamesChirpinGames Posts: 214Member, PRO
    This is great! And welcome @CodeWizard

    I agree about the possibility of not throwing away the LUA engine. I know a couple of devs at my workplace use it and think its great, after talking to them about the latest update they thought that the update to LUAJIT was a really good move!

    One thing that i'd like to suggest to improve performance is to introduce an atlas builder into Gamesalad. If all our project images could be combined when the app is published I think it'd make a really big difference!

    Thanks for taking the time to introduce yourself, cant wait to see what you can do to improve on an already great piece of software!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,906Member
    I like you already Steven. You're direct and to the point and you have a sense of humor. Most of all you seem to have a passion and drive. These are the qualities that drive great things! Much success to you and you're vision.
  • LumpAppsLumpApps Posts: 2,867Member
    Hi Steven, welcome! And what a great discussion you start.
    You did spook me, I was playing Elite on a commodore 64 emulator yesterday and then saw Freelancer here. Never saw it before. And in the video above some character has my name as well (Ludwig). Scaaaaaareeeeeey!!

    I see you already made your fan base ;) Looking forward to your input and progress on the engine!

    Cheers!
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    @CodeWizard So you gonna bring me joints then yeh? ;)
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    edited March 2013
    @CodeWizard - Welcome! Sounds like we'll be seeing some really cool stuff coming up soon O:-)
    - Thomas
    P.S. Also.. you mentioned blending the two engines together. Do you really see that as a possibility? And if so, how (well) would it work?

    Ignore females. Acquire currency.

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    edited March 2013

    Welcome too, @CodeWizard :-) Do you know Harry? ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    gyroscope said:


    Welcome too, @Codewizard :-) Do you know Harry? ;-)

    Maybe I do. Don't make me avada....
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    Again always amazing to see more "yellows"

    I most certainly will look very forward to see what you contribute to GameSalad.

    Look forward to the new Lua improvements.

    Regards,
    Leonarddev
  • quantumsheepquantumsheep Posts: 8,188Member
    *sheepyhugs*

    Welcome!

    I think your attitude is a breath of fresh air if I'm honest.

    DLTBGYD!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • artfishartfish Posts: 369Member, PRO
    Good to see GS beefing up the team. Welcome! ;)
  • GameLabs222GameLabs222 Posts: 197Member
    edited March 2013
    @CodeWizard Congrats and welcome! I'm glad you're with us!

    Crossing my fingers for 2d liquid simulation and joints. Oh, and at least turn based multiplayer :)


    Soooo many possibilities. Now that would be awesome.

    Edit:

    @PBGames
    "I did the multi-player programming for Freelancer."

    :D
  • SparkyidrSparkyidr Posts: 2,033Member
    Hey Stephen.
    Welcome to the fold.

    Really liking your no nonsense "Let's get **** done" posts so far.

    ;)

    Good stuff. Looking forward to feeling your influence on things in the future (that's not a euphemism, no matter how it sounds)

    :)
This discussion has been closed.