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Resizing doesn't work the same on Windows GS

I used scene.camera.size to resize everything for different platforms and it worked on Mac OS X... but it isn't working on PC.

On PC, the view resizes but the clickable hotspots don't, which makes the game unplayable.

Is there a behavior or something I can make that will be more efficient than resizing the hundreds of objects in the dozen or so scenes, individually?
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