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State of GameSalad on 8-28-2013

CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
edited August 2013 in GameSalad Kitchen
Hello! It's that time again... time for another weekly state of GameSalad post.

Estimated Stable Build Schedule

Amazon in-app-purchase and GameCircle are in QA and being tested. No major issues have been found yet. Once they've received a clean bill of health, we'll push out version 0.10.4.

QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.

What’s New This Week?

1. Looks like Amazon IAP & GameCircle systems are in good shape. We're now finalizing the web publishing side of supporting free publishing on Kindle Fire.

2. As part of the Amazon IAP & GameCircle support, we've updated Windows creator to support them as well. Good times! This updated Windows version will go out with 0.10.4.

3. We've fixed a bug with stuttering sound effects in the latest nightly build.

4. More optimization work is happening on the HTML5 engine. It's getting better day by day.

5. Info on the async multiplayer contract: More movement but it's still several weeks out based on current status. More info next Wednesday!

6. Still putting together the roadmap forum page. Hope to have this done later this week if all goes well.

7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!

8. We're moving our support ticket system over to Zendesk to provide better integration between support tickets and our bug tracking system. This means more efficient support responses for everyone!

9. Our recent system administrator hire is digging in on our server topology to optimize how we manage things. We're decommissioning unused servers and automating failure recovery. Cost savings and more reliable uptime are on the way!
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Comments

  • BoomshackBarryBoomshackBarry Posts: 712Member
    edited August 2013
    All good this week, sounds like plenty is happening over at GS HQ - exciting times ahead :)

    edit: first comment, slam-dunk!

    Why not check out my development blog?

  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Woohoo!
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    Excellent news! - Especially about those Fancy lua builds :-)
  • MlabAppsMlabApps Posts: 79Member, PRO
    Good to know that lots of things are cooking up in the GameSalad Kitchen!
  • zoopezoope Posts: 210Member
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    Tell the lawyers they got enough billable hours get it done!
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    edited August 2013
    "7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!"

    Why wasn't this first! Epic win! :)
    - Thomas

    Ignore females. Acquire currency.

  • kolabokolabo Posts: 240Member
    edited August 2013

    4. More optimization work is happening on the HTML5 engine. It's getting better day by day.

    You've been quiet this week. Less time for forums, more time for development!?

    HTML5 makes me shiver. Will we finally be able to break out of that tiny window?

  • brickamatorbrickamator Posts: 316Member
    kolabo said:


    4. More optimization work is happening on the HTML5 engine. It's getting better day by day.

    You've been quiet this week. Less time for forums, more time for development!?

    HTML5 makes me shiver. Will we finally be able to break out of that tiny window?

    I want this too!!
  • FallacyStudiosFallacyStudios Posts: 970Member
    So point 7, does this mean performance updates? Smoother system? Better memory optimization?
  • a1000milesa1000miles Posts: 36Member
    Everything seems like it is rolling along a bit better.

    As a previous IT help desk manager, I also think going to Zendesk is a good move as better management of bug reporting and management helps everyone.

    http://www.CabilityFun.com.au - Specialising in games for pre-schoolers and people with intellectual disabilities

  • natzuurnatzuur Posts: 304Member

    Hello! It's that time again... time for another weekly state of GameSalad post.

    7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!

    8. We're moving our support ticket system over to Zendesk to provide better integration between support tickets and our bug tracking system. This means more efficient support responses for everyone!

    These two make me happy!
  • PhoticsPhotics Posts: 4,172Member

    6. Still putting together the roadmap forum page. Hope to have this done later this week if all goes well.

    Interesting, I'm basically waiting for something to be removed from GameSalad.

    These weekly updates are good for checking on the health of the software. This one is a nice one...

    More optimization work is happening on the HTML5 engine. It's getting better day by day.

    Will HTML5 be editable?
  • DeepBayGamesDeepBayGames Posts: 93Member
    Sounds like solid progress! Exciting times for GS and community!
  • artfishartfish Posts: 369Member, PRO
    Nice update. Thanks for your hard work guys and gals!
  • quantumsheepquantumsheep Posts: 8,188Member


    7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!

    This is the most exciting thing I've heard from you guys for months! Awesome stuff, looking forward to it!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • kinzuakinzua Posts: 554Member

    "7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!"

    Why wasn't this first! Epic win! :)
    - Thomas

    Sooner or later.. CW sounds energetic after a long time. Good news brothers.
    Where is the custom loading image, that was in QA months ago?!
  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee
    edited August 2013
    kinzua said:

    "7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!"

    Why wasn't this first! Epic win! :)
    - Thomas

    Sooner or later.. CW sounds energetic after a long time. Good news brothers.
    Where is the custom loading image, that was in QA months ago?!
    @kinzua When i get some time I will get back to it. I was able to get android to use the native OS wheel.
  • TheGabfatherTheGabfather Posts: 633Member
    edited August 2013

    kinzua When i get some time I will get back to it. I was able to get android to use the native OS wheel.

    @BlackCloakGS Please do, thanks! :)

    0011 0010 0011 0010 0010 0000 0110 1101 0010 0000 0111 0011 0110 1001 0110 1110 0110 0111 0110 1100 0110 0101

  • gurechangurechan Posts: 211Member, PRO
    What happened to the integration of JSON to communicate with a server? Is it still on the road map?
  • PimanPiman Posts: 161Member
    edited August 2013


    +



    = Bye, GameSalad.

    (Read about Unity's 2D announcement here: http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/)
  • BoomshackBarryBoomshackBarry Posts: 712Member

    And I look forward to kicking their ****. ;)

    Hells yeah! Fighting talk :)

    Why not check out my development blog?

  • Yovanny369Yovanny369 Posts: 105Member
    edited August 2013
    CodeWizard said:
    And I look forward to kicking their ****. 

    GSxLife :)
  • SingleSparqSingleSparq Posts: 1,339Member
    I guess it's down to what works for you best. I have a game I think would work well in unity but would take me a month to get the same thing I'm getting with GS for the few hours I've put into it. But the more tools the merrier!

    Member since November 2009 :D
    Twitter: @SingleSparq Web: www.singlesparq.com

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