Hi all,
Sorry for my poor english...
I am an Italian designer/webmaster with passion for games, and during the last 4 months I have developed a platform-game with Gamesalad (great program!) and I have submitted it to the Appstore a few minutes ago.
During submission I have had to accept the compatibility not only with Iphone/Ipod but also with Ipad. I say "I had to" because I have no access to info.plist file that must be changed according to Apple's Developer Guide, to restrict the binary to a specific platform.
Is it just my paranoia or could it be a real problem? What have you done to solve the problem (if this is a problem)?
Thanks for help!
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Comments
this is done in game salad by choosing which platform when you create your game file that you zip up (iphone, web, mac, ipad)
You will be fine
I hope my game will be approved!
Thanks for the responses guys, I wish we could just get the xcode project back. If Gamesalad, maybe you can add a info.plist upload spot in the submission page as well. Default to the current one if nothing is uploaded?
Just a thought, great tool though. First game on here and went smooth as silk.
Dane
Apple's server detects whether it is for iPad or for iPhone/Touch.
An iPhone/Touch game will work on an iPad but not vice-versa.