Anyone know how to make flappy bird "game over scene?" **HELP**

The link shows you what i"m talking about.

I have no idea where to start with making a scene like this when you lose the game. I really want it in detail like flappy birds. (I currently have the display text just showing game over as reference). Also (If possible ) I want the medal to change when you have accumulated enough points (Example a score of 0-5 you will have no medal but when you hit 6 points I really want it to change to bronze and when you hit lets say hit11 it changes to sliver and so on and platinum would be like lets say 30 .) I also want it to display your current score and your high score & when you have a new score I want it to say new (or anything referring you beating your old high score) beside high score & also make a noise when you have a new high score.

I don't know where to even start with any of these so ANY help will help me a lot.

Thank you for your help so far, Victor :)

(I hope I'm not asking for to much)


  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    or google "flappy bird high score" and click images. Dont know why the link came out like that .

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    1. Medal- If Score is >= to 5 but < 11 change image to medal 1, you can repeat for other medals
    2. Score- Display Score
    3. High Score- Create an integer attribute called HighScore. In the Display HighScore actor make a rule: If Score>HighScore change attribute HighScore to Score. Save attribute HighScore
    4. Notification Of HighScore- If score=highscore, play sound, change image to new highscore
  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @bjandthekatz Thanks BUT I would also like the game to make the high score sound in the game while your playing. ( Like temple run when you beat your score while in play it makes like a "woooo-whooo" sound or something like that. )


  • jonmulcahyjonmulcahy Member, Sous Chef, PRO Posts: 10,385

    what your trying to do isn't too difficult, but i think you might be a little ahead of yourself. You really need to spend a few days watching the wonderful youtube tutorials, going through the cookbook and just playing around with the product. If you don't build a good foundation now, everything is going to be tricky.

    as far as playing a sound, it's a simple as a rule that checks if the current score is larger than the saved high score and if it is, play a sound.

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375

    Inside one of your actors make a self Boolean attribute. Call it high score. When self.high score is false and score>Game.highscore play sound and change attribute self.high score to true

    This way the sound will only play once.
    Make sure to change this to false upon restart

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