I was wondering, how do you spawn an actor that has the current velocity and acceleration of a moving background? I cant seem to put the current acceleration as an attribute. Please help!
In terms of context, something like jetpack joyride, where everything speeds up gradually over time, and the speed at which the blockades come at you. Same thing, any help?
In the background and the spawned actors, constrain their velocity to a game attribute that you change over time.
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And how exactly would you do that? sorry, im fairly new to this program
Nvm i think i got it, thanks for your help!