Trouble with limiting actor jumping once
I have my jump code set like so:
When key (w) is pressed, do Timer (0.5 seconds) run to completion (unchecked) Accelerate (90 degrees) relative to (actor) with acceleration (3500)
I am having trouble limiting the actor to jump only when contact with floor or walls. I want the jump height to be adjustable so cannot check the 'run to completion' and add in the usual jump boolean after the jump has finished.