GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Animator

Hi, I am trying to create a pretty complex intro to my app and it has a lot of frames. How can I import them all at once into the animate behavior while still keeping the original order. Picture would be great!

Comments

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,541Member

    You can't, if you drag them as a group some will likely end up out of order. It's safest to drag them in individually in my experience.

  • SocksSocks London, UK.Posts: 12,822Member
    edited November 2014

    @jamie_c said:
    You can't, if you drag them as a group some will likely end up out of order. It's safest to drag them in individually in my experience.

    I'm pretty sure this issue was sorted out a few versions back, it works just fine for me, I'm using RC 12.8 . . . ? One thing is to make sure you have no leading zeros like this . . .


    frame_08

    frame_09

    frame_10

    frame_11

    . . . bad !!

    . . . but . . .


    frame_8

    frame_9

    frame_10

    frame_11

    . . . good !!

    . . . . . . . . . . . .

    If you are still having issues then there is a little trick I made up for when this was an issue . . that goes like this:

    Drag the image sequence straight from the desktop or folder directly into the actor's code area (an animate behaviour will be generated - with, if the problem shows itself, the frames in the wrong order).

    Now drag all the images (again straight from the desktop or folder) into the actor's code again.

    You will be asked if you want to replace each image, just hit the enter button until all the images are replaced (do not use the 'replace all' option).

    Now you have two animate behaviours, delete the old one - the new one will have the sequence in the right order.

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,541Member

    @Socks, I've always used leading zero's I'm going to have to try it without, thanks for the tip!

  • myu699myu699 Posts: 96Member

    Ok! Also, I have created an animation actor that animates a +1 when an attribute is changed. When looking at the preview it does not show up, and I have looked at a lot of the forums but cannot find the problem

  • SocksSocks London, UK.Posts: 12,822Member

    @myu699 said:
    Ok! Also, I have created an animation actor that animates a +1 when an attribute is changed. When looking at the preview it does not show up, and I have looked at a lot of the forums but cannot find the problem

    What is a '+1' ?

  • myu699myu699 Posts: 96Member

    like you know cookie tapper where every time you tap it a "+1" shows up and then fades out.

  • SocksSocks London, UK.Posts: 12,822Member

    @myu699 said:
    like you know cookie tapper where every time you tap it a "+1" shows up and then fades out.

    Ah, I see, yes I know the kind of thing.

    @myu699 said:
    Ok! Also, I have created an animation actor that animates a +1 when an attribute is changed. When looking at the preview it does not show up, and I have looked at a lot of the forums but cannot find the problem

    Do you have a question about this ?

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,541Member

    @Socks, I was able to test this this evening (the leading zero's mentioned above) and actually in 12.1 dragging a series of sequentially numbered images into an Animate Behavior with AND without leading zero's worked perfect every time! It pop's up a message now asking if it's a series of images, answer yes and they drop in just like they should!

    Thanks for the tip above, nice to see this update! :)

  • SocksSocks London, UK.Posts: 12,822Member
    edited November 2014

    @jamie_c said:
    Socks, I was able to test this this evening (the leading zero's mentioned above) and actually in 12.1 dragging a series of sequentially numbered images into an Animate Behavior with AND without leading zero's worked perfect every time! It pop's up a message now asking if it's a series of images, answer yes and they drop in just like they should!

    Thanks for the tip above, nice to see this update! :)

    Cool ! Glad it works, I was pretty sure I remember it being fixed but as it's been a while since I've used the animate behaviour I wasn't 100% sure.

Sign In or Register to comment.