Animation looks... glitchy?
I'm trying to make an actor (named MC) to do an instant jump to the air, then he'll do an attack animation right after the jump and slowly falling down to the ground. However, the animation during this process looks really weird.
Here are my rules:
1. Rule Create Gravity: Accelerate in direction: 270 with acceleration 1000 2. Rule Animate Falling: If collides with Ground: Change Image to MC (which is also the actor image). Else animate Falling (2 frames) 3. Rule Re-check Falling state: If self.mod1 > self.time%0.1, do the Rule Animate Falling above 4. Rule Collide: Bounce when colliding with Ground (Both MC and Ground actors are set to 0 bounciness) 5. Rule Attack: When mouse is up, do: For 0.12 timer, run to completion: animate Jump (3 frames) at 25 fps After 0.12 timer, run to completion: Change self.position.x and self.position.y to somewhere in the air. Animate Attack (4 frames) at 20 fps
And the result: Right after the MC attacked, the Falling animation doesn't appear. Instead it shows the MC's still image when falling down. Sometimes it shows the Falling animation as it should be but most of the times, it's just a still image. Maybe I'm missing something in the rules?