how to activate a behavior after another behavior has finished?
I have an ammo clip (6 bullets one next to each other using Replicate) attached to a "clip" integer. Pressing the reload btn starts an interpolate behavior so that the clip will refill gradually.
By creating a boolean "loading" i can condition the fire btn NOT to work while the reload is happening.
Now, i want the "loading" boolean to revert back to false only AFTER the interpolation has finished
How can i detect "on completion"?